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Artifacts in Mr


kwi
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I assume these artifacts or whatever they are are caused by my materials since they disappear when I render a mat override render. This is MAX 7, mentalray with a Gig of RAM on Win2K (I know I'm old).

Can some one shine some light on this?

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  • 1 month later...

Hmmm... if you're doing the rendering on a farm, I'm not sure if the visual framebuffer should be an issue. When you submit the render job there is a checkbox called [ ] Rendered Frame Window (that's the same thing as Visual Framebuffer) in the *job submission* dialogue (DON'T use the one in the Render Scene window - this only applies to renderings done locally, not net renderings).

 

I tend to do all hi-res rendering with net rendering when using mental ray, it seems to work nicely.

 

Cheers

Robert

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Thanks very much for your quick reply robert!

 

I'll see how that comes along...still working on stopping the flickering with MR animation.

 

Any tips?

I am using VIZ2007 MR and set a FG map...using a photon map seem to cause flickering.

 

Thanks again,

 

Rob

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I have not used farm rendering. Thanks to all who replied to this post. My problem was I had too many programs running at the same time. I closed the other programs and the artifacts were gone. Memory couldn't handle all those programs. Duh!

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