jcsDesigns Posted January 22, 2008 Share Posted January 22, 2008 Hi All Still working on this one at the moment, Could you tell me why I am getting a fuzzness on the green walls and bulkhead? any other comments would be wellcome... Cheers Link to comment Share on other sites More sharing options...
aflack Posted January 22, 2008 Share Posted January 22, 2008 Think you might have put this in the wrong forum. If you have rendered it in vray then it looks as though the walls are slightly reflective and the subdivisons are too low, try upping the subs. Link to comment Share on other sites More sharing options...
Tommy L Posted January 22, 2008 Share Posted January 22, 2008 Its the sub-divs in the material. You need to bump it up, will raise render times as well, but will smooth the blurred reflection. Link to comment Share on other sites More sharing options...
ARTECmedia Posted January 22, 2008 Share Posted January 22, 2008 The plant in the fron looks very artificial. Remove it and replace it with some plant in PhotoShop. Generally .. the image looks really nice to me Link to comment Share on other sites More sharing options...
notamondayfan Posted January 22, 2008 Share Posted January 22, 2008 are there any interior lights? it would be very unusual to have an office lit purely from sun light. Link to comment Share on other sites More sharing options...
Aaron2004 Posted January 22, 2008 Share Posted January 22, 2008 I'm still trying to get a grasp at noise myself, but I would have said it was your subdivisions on your light. How can you tell right off that it's the material sub-d's and not the lights'? Link to comment Share on other sites More sharing options...
jcsDesigns Posted January 22, 2008 Author Share Posted January 22, 2008 Cheers... will increase the subs and also remove that plant! also I am using vray and 3dsmax for ref! I shall post the final image Link to comment Share on other sites More sharing options...
jcsDesigns Posted January 22, 2008 Author Share Posted January 22, 2008 Dean There are no interior lights, it just kills my render times!!! I have positioned some plane lights through the windows tho... Link to comment Share on other sites More sharing options...
Tommy L Posted January 22, 2008 Share Posted January 22, 2008 I'm still trying to get a grasp at noise myself, but I would have said it was your subdivisions on your light. How can you tell right off that it's the material sub-d's and not the lights'? Because the noise is localized to that material. Link to comment Share on other sites More sharing options...
Aaron2004 Posted January 22, 2008 Share Posted January 22, 2008 cool, thanks Link to comment Share on other sites More sharing options...
konstantin Posted January 23, 2008 Share Posted January 23, 2008 The height off the ceiling seems to be kind of low for an office. Link to comment Share on other sites More sharing options...
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