quizzy Posted January 24, 2008 Share Posted January 24, 2008 SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST Increase viewport texture size. DETAILED DESCRIPTION OF YOUR REQUEST The texture size in the viewports is now limited to 512pix, would be nice to be able to change it to 1024 or maybe even 2048. With increased memory and speed on/of graphic cards this should not be a complete waste of an option. WHY THIS REQUEST IS IMPORTANT TO YOU To see more detail in the textures in the viewport. Link to comment Share on other sites More sharing options...
3dwannab Posted July 3, 2009 Share Posted July 3, 2009 go to comtomize tab > preference settings > viewports tab > configure driver > and check the box for match match bitmap size as closely as possible. This will show the bitmap with its full resolution. Hope i am a help Link to comment Share on other sites More sharing options...
quizzy Posted July 3, 2009 Author Share Posted July 3, 2009 sure that helps, but it eats up a lot more memory when the textures are very big. for example, I would like to be able to have all 4K textures been displayed as 1K or 2K Link to comment Share on other sites More sharing options...
3dwannab Posted July 3, 2009 Share Posted July 3, 2009 I see what you mean, i think max developers dont realise hardware is improving and there ignorant to the fact people are now running 2gb GPU's. Not sure but sounds like something that could be scripted... Ste Link to comment Share on other sites More sharing options...
quizzy Posted July 3, 2009 Author Share Posted July 3, 2009 I see what you mean, i think max developers dont realise hardware is improving and there ignorant to the fact people are now running 2gb GPU's. Not sure but sounds like something that could be scripted... Ste max developers DO realize the speed and memory size increasements, hence all the development they do with hardware shading in the viewports. (see blog from Neil Hazzard, and Ken Pimentel) scripting it would be not impossible, but its a hassle. It would mean that the script has to actually decrease the resolution of all the textures used. Link to comment Share on other sites More sharing options...
3dwannab Posted July 3, 2009 Share Posted July 3, 2009 Then why not have that ability to increase texture resolutions? By the way how come procedural maps render different than they actually display? Link to comment Share on other sites More sharing options...
quizzy Posted July 3, 2009 Author Share Posted July 3, 2009 it might be a feature in future releases.. I hope it will, thats why I posted this wishlist item... as for the other thing (very off-topic) set your procedurals on explicit map channel. Link to comment Share on other sites More sharing options...
Wyszolmirski Posted July 11, 2009 Share Posted July 11, 2009 (edited) I would like to add just a little thing. Big textures displays correctly only in hardware display mode of material. Even 6 k is ok as far as you don't display many of them... I usually don't use that big files, it uses to much memory. Procedural maps don't display correctly because that are mostly 3d maps and I don't know why but max just doesn't handle it in viewport. Anyway changing to explicit map channel isn't the best solution. You just loose the best of having 3d procedural maps - it doesn't generate seams as far as It's not based on object mapping. Edited July 11, 2009 by Wyszolmirski Link to comment Share on other sites More sharing options...
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