quizzy Posted January 24, 2008 Share Posted January 24, 2008 SHORT TITLE FOR SUGGESTION/BUG/ENHANCEMENT REQUEST Make bitmaps offset the same as the type of bond. DETAILED DESCRIPTION OF YOUR REQUEST If I would put a bitmap texture into the masonry slot of the tiles map and choose "running bond" it would be more than logical that my bitmap, if tiled, would be positional matched with that running bond. Also it would be very nice if one could put like 5 different bitmap textures in that running bond and randomize those over the tiles. WHY THIS REQUEST IS IMPORTANT TO YOU something I really miss Link to comment Share on other sites More sharing options...
Peter M. Gruhn Posted January 24, 2008 Share Posted January 24, 2008 I have long wished for the randomized approach. I have faked it. I have not enjoyed faking it. Most often, out West, I was working with a lot of split face CMU and a fractal noise of just such a size makes a darned good split face. EXCEPT it should not run across from block to block. n different noises jumbled amongst the tiles and walla, I'd be done. Link to comment Share on other sites More sharing options...
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