Jump to content

Refraction on Exterior glass windows..


shikodesign2000
 Share

Recommended Posts

i didnt understand...

you are talking about windows which are highly reflective from outside and highly transparent when viewed from inside of building...right???

and what do you mean by refraction effect???

you meant bending of light path in glass???

Link to comment
Share on other sites

i guess, you mean distorted reflections/refractions???

for distorted/bumpy reflections/refractions you can put bump on glass...you can use noise map for this purpose...

or if u dont want to put bump map on glass then you can put noise map on IOR slot of the material...

i have attached an example of glass with bump.

Link to comment
Share on other sites

I think you do mean reflection...not refraction. But i may be wrong.

 

If you're in max and using the A&D material. Set the template as one of the glass settings then have a look at the BDRF settings (image attached)

 

Its pretty self explanitory. If you want to force more reflection just set it as custom and change the 0 deg. relf box too 1.0. This means that at every angle the glass will be 100% reflective. If you set both the 0 deg and 90 deg at .5 it means the glass will be 50% reflective at all angles.

 

Hope im on the right subject.

Link to comment
Share on other sites

you dont mean refractions. you mean reflections.

 

i think you're talking about the bumpiness distortion the reflection on the glass shows? try putting a noise map in the bump channel. this should distort your reflection map. I've just rendered off a building doing exactly that -

 

glassss.jpg

 

of course, you could go down the precise reflection AND refraction path, but whats the point? and why slow yourself down?

Link to comment
Share on other sites

Great image STRAT. Can you post the whole image?

 

no :p sorry m8, it's still officially under wraps.

 

 

 

I just want to ask stephen if he can tell me the windows settings in the attached picture??:)

 

 

the glass, in vray for c4d is made up like this -

 

Diffuse layer 1 - sky blue in colour, 80% transparent

specular layer 1 - just a regular amount of specular only.

specular layer 2 - about 20% reflectance

Bump channel - 1mm height noise, with global scale of 10000%

 

and i'm working in a units scale of 1 unit=1 mm :)

Link to comment
Share on other sites

STRAT: is this buldding is all CG? great job. Do you use LWF or exponential?

maybe the ump effect is to high for these small window, no?

 

yup, all cg (other than the peeps and traffic lights). for externals i use linear colour mapping for internals i use exponential. and no, i dont think the bump effect is too much for those small windows :)

 

thanks

Link to comment
Share on other sites

Unfortunately, I can't match your settings in max, can anybody give us similar settings in max??:confused:

 

it's easy enough mate. all it is is a plain old cyan/blue colored material with 80-90% transparency, and a load of specular and reflectance until it suites the lighting in your scene. also, add a noise bump channel. very low value. only a couple of notches.

 

try it out. if you're not getting anything it's either because the bump value is too low more likely the noise scale is wrong.

Link to comment
Share on other sites

hi Stephen, nice image, can i ask you, how your experience has been using vray inside cinema? a dont know what system are you using, but, i want to adquire a new rendering machine, and my first choice is a mac pro, i`m an eternal user of 3ds max and vray, i think 3ds max is very great program, but i have to say i stick this program because the vray. anyway, i love mac, so i`m considering to switch to cinema, so i dont have to use boot camp.

Link to comment
Share on other sites

hi Stephen, nice image, can i ask you, how your experience has been using vray inside cinema? a dont know what system are you using, but, i want to adquire a new rendering machine, and my first choice is a mac pro, i`m an eternal user of 3ds max and vray, i think 3ds max is very great program, but i have to say i stick this program because the vray. anyway, i love mac, so i`m considering to switch to cinema, so i dont have to use boot camp.

 

hi

 

i'm using an 8 core processing mac pro, running the pc version of cinema and vray through bootcamp. why? cos i'm a pc man and dont want to change, but i want the benefits of a mac, so doing it this way gives me the best of both worlds. (both run wonderfully well on a mac through bootcamp).

 

I've been using vrayforc4d since it came out and i love it. i use it on a daily bases. it's gi quality is wonderful. it's all down to optimisation as to how you gain speed advantages :)

Link to comment
Share on other sites

Stephen, can i ask you how much ram do you have in your system? My concern with buying a mac pro, is the memory issue, because i want to install at least 8gb of ram, and with the boot camp, you can only install 32 bit aplications.

In another thread i started about this subject, some people say, the new mac pro`s came with the boot camp 64 bits, did you have this one?

Link to comment
Share on other sites

no i dont, and i'm quite miffed. (my own fault though). i only have 4 gig, but can only utilise 3, and 32 bit technology. My options now are to upgrade to Bootcamp 64 bit, and to upgrade my OS to a 64 bit one. Being as an OS upgrade is nearly impossible, it means buying a new OS. probably winXP 64.

 

Saying that, i also have c4d and vray in mac format, so when i'm ready to render i just re-boot in mac mode and hit the render button in there :)

 

the morel of the story is to make sure that your bootcamp and windows os are 64 bit.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...