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Flat Lighting etc, etc


Neil Woodhouse
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Hi all,

 

OK,

 

I'm putting my head on the block with this one.

 

Attached is an image which i have recently produced. The client tells me the lighting is flat.

 

Done in V-Ray 1.5. Spherical HDRI Sky ( which as i mentioned in another thread seems to be out of proportion to the image that is in the M/Editor ) One direct light perpendicular to the camera.

 

Rendered out it seemed over bright. Saved as a jpeg this is what came out of PS ( no adjustments )

 

So. What's wrong with it? How can it be improved. Trees are a mixture of Speedtree & Evermotion, fence is from Dosch. I like the shadows and i'm fairly happy with the glass, but the rest!!! you tell me.

 

It's really starting to frustrate me.

 

Regards

 

Neil

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Hi Neil,

 

Not sure how you've set up your HDRI, but the background does not help your image.

 

If I was you I would keep things simple to start with & switch off the HDRI settings, still keep the direct light with vray shadows & use a nice landscape (trees/sky) background in the max enviromental slot.

 

Try looking at improving your textures, the brickwork map (std autodesk brick map) is way too large & the grass / paving could be better. Plenty of texture resources are available.....listed here on CG Architect

 

Once your happy with your standard direct lighting & textures, THEN start experimenting with HDRIs....again there are many tutorials & techniques on setting up HDRIs

 

Good Luck & keep posting your results

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hey Neil.

 

my suggestion:

- vray sun max 0,003 shadows subv at 15 or 20

- vray enviromental ligth at 0,2-0,3 with an sligth ligth blue colour on

- either standard cam or vray physical cam without focus..with focus; shooter speed at 2.0 and ISO at 200

 

you will get a good star render and THEN, you can try to adjust the colour mapping and HDR's after!

 

I made a small vray tutorial explaining lumination for exteriors and interiors

 

http://www.vray-materials.de/forum/showthread.php?tid=320

 

hope you can use it...good luck; Eric

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