Jump to content

Tutorial: Mental Ray Sampling Quality (Anti-Aliasing)


EricMLevy
 Share

Recommended Posts

If you can wrap your head around this stuff, your renders will be FASTER and LOOK BETTER and that’s what it’s all about! You have to find the balance between really smooth renders and going overboard. Using these ideas, you can LITERALLY trim HOURS from your renders.

We’re talking about the difference between jaggy and smooth-lined renders:

image0022.jpg

UGLY (Fast render)

image0041.jpg

NOT UGLY (Slow render)

(more…)

Link to comment
Share on other sites

Hi all,

 

I've updated this tutorial, so it's written in a way that you might actually understand.

The version I had up there before wasn't as friendly as I prefer, so I re-wrote it. The above link still works.

 

Enjoy!

 

Sample:

The tutorial presents a method to simplify the sampling / anti-aliasing settings in Mental Ray to the point that you can use the Spatial Contrast number to control the ‘Speed vs. Quality’ of your renders. It is most closely related to Christopher Nichols’ anti-aliasing method for V-Ray, “Speed vs Quality in V-Ray,” but was developed independently from that, using countless websites and hours of testing. If you’re also a V-Ray user, I suggest shelling out the seven bucks for Nichol’s tutorial.

 

This method mitigates the time spent rendering an image with smooth, anti-aliased lines.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...