denham Posted February 1, 2008 Share Posted February 1, 2008 I missed the last Insider session. Can anyone sum it up? I've also been wondering if anyone builds walls using sweeps w/ a profile (rectangle) that is divided & has multi-sub object properties. Enabling you to draw only 1 line for a wall that has multiple stripes material changes. Then you add multiple UVW maps & specify mapping channels. What method was promoted in this lesson? (lofts, sweeps, etc) Did the session go into booleans? Link to comment Share on other sites More sharing options...
Logitek Posted February 2, 2008 Share Posted February 2, 2008 Yeah, I missed that one too Like the 2 previous sessions, I got a reminder a week before, the day before, but for some (annoying) reason, I did not get the one hour before reminder... (I know, I should read them when Outlook pops up reminders when I'm working!!) Anyway, I only got there the last 10 minutes, but I think I heard Brian saying he was recording the session and he was going to put it on CGA (if his recording worked)... So wait and see. Cheers, Matt www.archimed-studio.com Link to comment Share on other sites More sharing options...
nelpiper Posted February 2, 2008 Share Posted February 2, 2008 Brian discussed some of the ways of building walls. He went through box modeling, spline and extrusion and loft and sweep method. He brought into MAX some autocad files and showed how he used the loft. He pointed out some problems that we can come across and how to fix them like: if the loft is in wrong way, you invert the vertices of the spline; one very cool technique I found very useful is that when we create a loft and curves are not very smooth, we tend to increase the number of steps of the loft. He showed that rather than do that, we can select the segment that we want to smooth and use the DIVIDE feature of the loft. Those were what I like the most. Cheers. Link to comment Share on other sites More sharing options...
Logitek Posted February 2, 2008 Share Posted February 2, 2008 Thanks for the quick sum up. I know pretty much everything there is to know about polygon modelling, loft and booleans, but I never even heard of the sweep method! Should I do some reading on this? What's the main purpose/advantage of this method? thanks, Link to comment Share on other sites More sharing options...
RodT Posted February 2, 2008 Share Posted February 2, 2008 the sweep is very useful, curblines, car blocks and the like, the more tools the better Link to comment Share on other sites More sharing options...
denham Posted February 4, 2008 Author Share Posted February 4, 2008 We use sweeps for the majority of our projects. Using sweeps imo is less complex than setting up lofts. Most of the time we don't need the additional features of lofts such as transitions between profile steps. I'm curious to know though, how many people have used the method I described above. 1) Create a custom sweep profile 2) divide the spline with vertices to break up building stripes/sections & apply different mat id's & uvw maps 3)Draw wall lines in plan & apply sweep modifier 4) adjust & make orginal sweep unique for changes in building. This way if you have a repetitive design, you don't have to have multiple sweeps for 1 wall. Link to comment Share on other sites More sharing options...
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