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stepped reflections in glass


3DImageWorks
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does anyone know if there is a way in Max / Vray to achieve stepped reflections?

I want to avoid moving the individual panes of glass in and out or changing their angle.

Is there a way of doing it with materials (I don't mind assigning different materials to different panes of glass).

Its easy doing it to the refraction by simply changing the refraction IOR but what about reflections?

 

Below is an image of ours I have photoshoped to show the desired effect.

(the reflection on the left is the result I am looking for)

reflectionsteppingzk3.jpg

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Hmmm interesting answers I need to look into this because I am not really that happy with flat even & boring reflections, but can someone post a good example of why this would be needed, as this example looks like someone ran out of tinted window film....

 

Which leads me to my obvious solution, to put a black & white texture in one or many of the slots to specify alternate reflection/glass density/transparency or whatever asimple checker pattern set to tile in stripes and then scaled & offset to desired position..

 

If someone has some details about adjusting cut-off values & other glass reflection tips I would love to hear them too..

 

CHeers

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