Devin Johnston Posted February 4, 2008 Share Posted February 4, 2008 I'm doing an animation with a Vray physical camera and I'm not sure if I'm using vertical shift correctly. Should vertical shift be applied at all to an animation, if so how do you compensate for the change that is needed as the animation progresses? Link to comment Share on other sites More sharing options...
BrianKitts Posted February 4, 2008 Share Posted February 4, 2008 You can animate the vertical shift if needed. I always just turn on autokey, put the camera at the beginning of it's pass, click the guess button, move to the end of the pass, and hit the guess button again. I keep my camera passes simple, if you do a more complex path, you may have to key it in the middle as well. One big thing though is make sure your cameras are set to visible when you render, I don't think the correction works without them turned on. Link to comment Share on other sites More sharing options...
Devin Johnston Posted February 4, 2008 Author Share Posted February 4, 2008 Brian, I'm unable to key animate "guess vertical shift" under the basic parameters for my vray physical camera. Is there a trick to it? Link to comment Share on other sites More sharing options...
BrianKitts Posted February 4, 2008 Share Posted February 4, 2008 Oops... I forgot the vray cam doesn't key from auto... with the vray camera set the camera put it at the begining, click "guess" then hold shift and right click the spinner on the correction value, then move to the end and do the same. right clicking a spinner while holding shift add's a key for that value. (works on all) (thank DaForce from chaos' forums on that one) Link to comment Share on other sites More sharing options...
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