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material: transparency issue


smr_VIZ
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Through my test and some tutorial, I think VRay use Refraction to control a material's transparency. So if I applied a little bit of grey to Refraction slot, then the material will become transparent. the value 1 equals to 100% transparency.

 

Can any expert confirm this?

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Yes, you also have an opacity slot in the maps.What are you trying to do?

 

I am trying to create a glass curtain wall for a highrise. I used to use falloff for opacity map to create transparency. But other people told me the right way to do it in VRay is using refraction.

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