Michael J. Brown Posted February 7, 2008 Share Posted February 7, 2008 First off, I have never once used Vray (nor even opened a single scene containing any materials or lights done in Vray). I only mention tis because this seems to be some type of Vray error message. I'm using the Mental Ray engine as I always have. I've been getting this message each time I boot up Max 2008 as well as Max9. It has never caused any limitations (that I am aware of). But just this morning it did. Now, whenever I go to specify a shader template (e.g., Glass Thin Geometry, or any other preset) for an A&D material it pops up this message and never produces the shader. Can someone help me resolve this? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 7, 2008 Share Posted February 7, 2008 This is caused by loading a scene made with VRay. When Max loads a scene, it looks for all plugins used, and gives you an error message in case it fails (this case). Also, the Material Editor is probably set to use VRay Render as well, so it's looking for it everytime you open a new shader. Check the Render Scene Dialog and see if it's not showing "missing renderer" under the Assign Renderer group. Link to comment Share on other sites More sharing options...
Devin Johnston Posted February 7, 2008 Share Posted February 7, 2008 Rick, is there a way to remove the unused plugins from the max scene? I have a similar problem except it's happening because I'm imported some models into my Vray scene that were originally used in Maxwell. Even though all the textures were changed before the model was ever imported Max still requires the Maxwell plugin in order to do anything with the model in Vray. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 7, 2008 Share Posted February 7, 2008 That has been in my wishlist for quite a while, Devin. You see, the way Max works, you can't control which plugins are loaded or not, so you're kind of stuck. Tons of plugins are not used and you can't even choose not to load them... Anyway, you could try merging all the objects into another new scene and see if they carry the original information or not (meaning, they still look for the plugin or not). Link to comment Share on other sites More sharing options...
Devin Johnston Posted February 7, 2008 Share Posted February 7, 2008 Yea I've tried that and it doesn’t work, it's a shame that Max is so sloppy in that respect; if you could purge those plugins it would probably run a little better. Link to comment Share on other sites More sharing options...
Michael J. Brown Posted February 7, 2008 Author Share Posted February 7, 2008 This is caused by loading a scene made with VRay. When Max loads a scene, it looks for all plugins used, and gives you an error message in case it fails (this case).... That makes sense...except that I'm getting this message the moment I open Max (as well as when I go to specify a preset shader template in an A&D material). ...Also, the Material Editor is probably set to use VRay Render as well, so it's looking for it everytime you open a new shader. Check the Render Scene Dialog and see if it's not showing "missing renderer" under the Assign Renderer group.. Non-such. This would only be the case if Vray were used to render my scene (or some element merged into it) at some point in time. But let me please re-state that I don't even use Vray --- Never have. This theory would hold water if I had merged some 3rd-party model originally rendered in Vray (which I have done on occassion). But I am getting this message with a completely empty scene. It's like some invisible switch was thrown between last night and this morning, because up until today i'd get that message upon starting Max (no scenes opened), but I never had issue selecting shaders in my A&D materials. But now all of a sudden my A&D shaders templates don't work. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 7, 2008 Share Posted February 7, 2008 Do this: go to the default scenes folder and delete the maxstart.max file (if there is one). This is the "model" max opens everytime you start the software, so if someone replaced or created that file, you'll get the error as soon as you open max. Another thing you can do is deleting 3dsmax.ini, erasing each and every messy configuration ever made. Link to comment Share on other sites More sharing options...
Michael J. Brown Posted February 7, 2008 Author Share Posted February 7, 2008 Do this: go to the default scenes folder and delete the maxstart.max file (if there is one). This is the "model" max opens everytime you start the software, so if someone replaced or created that file, you'll get the error as soon as you open max. Another thing you can do is deleting 3dsmax.ini, erasing each and every messy configuration ever made. Tried deleting the 3dsmax.ini. It alleviated the error message at startup, but I still cannot used A&D material shader presets. I wasn't able to find a maxstart.max file. Only MaxStartUI files (.bpr .clr .cui & .kbd) Do you think any of these may be associated with the error? Link to comment Share on other sites More sharing options...
Scott Erstad Posted February 7, 2008 Share Posted February 7, 2008 Never tried this, but there is a check box in the preferences setting "load plug ins when used". My answer (thanks to Sugar 3d cars exerience) was to select and object, search its material for the offending VRay material. To narrow things down, try breaking a scene into groups, save, then import one group at a time into a new scene, once you see the magic words, you have your offending object. One would think there would be a script for this, but I have not seen one. Keep us posted? scott Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 7, 2008 Share Posted February 7, 2008 Hum... maybe an interface issue? Could be... if you use Google Desktop, try searching for anything with the word vray in your PC... There must be something there, it couldn'd simply start asking for Vray from out of the blue (that would be a really agressive marketing strategy, LOL)... Link to comment Share on other sites More sharing options...
odouble Posted June 10, 2008 Share Posted June 10, 2008 Has anyone tried using the material editor to fix this issue. I just converted an old scene from maxwell to Mentalray and kept having an annoying error about a missing maxwell dll on loading and before every render. It's a bit of a hassle but it worked. 1. First switch to Mentalray or your preferred renderer 2. Open the material editor and pick a sample slot 3. Click the get material button or just hit "G". The material/map browser should now come up. 4. Under the "Browse From" menu on the left make sure only the "Scene" radio button is selected. 5. Select the materials and incompatible options under the "Show" options 6. Also make sure "Root only" and "By Object" are not selected 7. Your offending material/materials should now rear its/their rebellious heads:) 8. Double click on them and change them to a Mentalray material or whatever you like. Now this worked for my Maxwell to Mentalray conversion. I'm not sure if it will work for a vray scene. Not completely sure of what 3ds max does with the dlls but I think I have an idea. I think the offending dll should only be called up at the initial loading of the scene and at rendertime. I might be wrong but it's worth a try. Let me know if this works. Peace Link to comment Share on other sites More sharing options...
BrunoCornelsen Posted November 6, 2008 Share Posted November 6, 2008 It worked!!! THANK YOU SO MUCH!! :D:D Link to comment Share on other sites More sharing options...
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