malevy Posted February 8, 2008 Share Posted February 8, 2008 When I am lofting an object to create a wall for some reason the wall side that needs to be on the outside is inside - how do i reverse it so it faces the exterior. I know brian went over this in his wall class last week but the videos are not online yet ? Link to comment Share on other sites More sharing options...
Claudio Branch Posted February 8, 2008 Share Posted February 8, 2008 You can either reverse the direction of the original linework by going to the sub-object level (Spline, Reverse) or collapse the Loft into a mesh and use Flip to change the facing direction of the polys in question. Link to comment Share on other sites More sharing options...
ipxstudios Posted February 8, 2008 Share Posted February 8, 2008 try the sweep modifier - it works great with splines and has the controls for what you are looking for. Link to comment Share on other sites More sharing options...
SgWRX Posted February 8, 2008 Share Posted February 8, 2008 you can also click the path, then click the get shape and hold the ctrl key down when you click the shape. Link to comment Share on other sites More sharing options...
malevy Posted February 8, 2008 Author Share Posted February 8, 2008 Thanks this is the method i used to solve the problem. I will also try the sweep modifier but i usually only use that for moldings, etc.. and for walls i always use the loft.. you can also click the path, then click the get shape and hold the ctrl key down when you click the shape. Link to comment Share on other sites More sharing options...
Derek Forreal Posted February 9, 2008 Share Posted February 9, 2008 Thanks this is the method i used to solve the problem. I will also try the sweep modifier but i usually only use that for moldings, etc.. and for walls i always use the loft.. what is the benefit of using lofts for walls instead of sweeps. for a single profile extrusion, isn't sweep just as good if not better than loft? edit: by 'better' i mean easier/quicker to use/modify Link to comment Share on other sites More sharing options...
nodar1978 Posted February 9, 2008 Share Posted February 9, 2008 yes i use extrude for walls always, i think its much better and easier. and i think that projects with extruded objects works more faster then with loftings, i mean it does not need big op memory Link to comment Share on other sites More sharing options...
malevy Posted February 9, 2008 Author Share Posted February 9, 2008 Thanks for everyones help.. I finally have a roof built . one question as shown in this picture the garage where the roof has that triangle shape above how do you create that triangular section. You cant loft it i don't think so do you just draw it in and convert to poly or is there some other easier way to create the overhang and the triangular wall over the garage Link to comment Share on other sites More sharing options...
SgWRX Posted February 12, 2008 Share Posted February 12, 2008 not sure what you mean? Link to comment Share on other sites More sharing options...
malevy Posted February 12, 2008 Author Share Posted February 12, 2008 I think i figured it out but what i was asking is after you build the walls how do you extend the wall up to fill in the roof overhang - the triangle that fits in the overhang. does that make sense ? not sure what you mean? Link to comment Share on other sites More sharing options...
SgWRX Posted February 12, 2008 Share Posted February 12, 2008 yes that makes sense. funny you should ask. i've fooled around and ended up with a problem. if you sweep or loft the walls, the corners of the walls are adjoined with an angled edge. what i found is, if i convert to a poly or add an edit poly, then slice or divide the face which i want to make a peak, the horizontal polys that make up the top of the wall get all twisted and funky. it stumped me for a little bit until i thought about it. you have to cut in segments so that when you do divide the wall, then grab the vertexes and push them up, the faces maintain their orientation. the end result would be a tiny corner box, or it would look like you used two thin boxes and butt them up to one another to make the corner (either way depending on how you cut). Link to comment Share on other sites More sharing options...
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