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Scatter and Morph


charbroil
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Anyone know how to scatter an object on a surface and have the scattered object transform (stretch, modify) to fit within the edges of the subdivided surface? I am trying to scatter an object across a surface that is unevenly subdivided, so it would be great if the scattered object could morph according to the outline of each subdivision.

Thanks for the help.

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After looking at your image, I believe that you are going to have to manually model in those types of features.

 

Editable Poly will handle those pyramidal shapes quickly. Just use Bevel and Collapse the upper vertices.

 

For your torus shapes, I would also recommend using Editable Poly. Select the four edges of the polygon that bound the torus and use "Create Shape from Selection." Go to the sub-object (vertices) level of the new shape and fillet the vertices and just make the spline "renderable."

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