hereagain Posted February 10, 2008 Share Posted February 10, 2008 Hey everyone, I've had this problem before and just cannot remember what setting i'm forgetting. I'm trying to replicate a frosted channel glass material that will diffuse the daylight hitting it from the exterior. For some reason, the daylight still casts a crip shadow on the interior and not a softer shadow like I need. What am I forgetting? I've attached a sample image of what the shadows are doing and a screenshot of the glass material settings. Thanks as always for the help. Link to comment Share on other sites More sharing options...
Eric Sosa Posted February 10, 2008 Share Posted February 10, 2008 need less refraction (midt gray/dark gray colour in box) Link to comment Share on other sites More sharing options...
IgorBGD Posted February 22, 2008 Share Posted February 22, 2008 What are the settings of the map in you refraction map slot? Link to comment Share on other sites More sharing options...
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