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Glass refraction not affecting shadows


hereagain
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Hey everyone,

 

I've had this problem before and just cannot remember what setting i'm forgetting. I'm trying to replicate a frosted channel glass material that will diffuse the daylight hitting it from the exterior. For some reason, the daylight still casts a crip shadow on the interior and not a softer shadow like I need. What am I forgetting? I've attached a sample image of what the shadows are doing and a screenshot of the glass material settings. Thanks as always for the help.

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