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wip - any comments


SgWRX
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i'm not an architect, had no plans, just kind of put this together. i've got some repeating pattern problems in the shingles, didn't do much with the lawn. it's lower contrast on purpose and the 1st floor is too tall compared to the 2nd floor. post processed exposure, tint etc. looks a little dark and a little too red.

 

any comments?

 

i tried MR displacement to make the lawn, but it really turned out to be a huge render time and memory intensive, almost to the point of running out of memory (2gb 32bit XP).

 

glass reflections are turning out to be a problem for me, anyone suggest any reading or directions? it seems like they should be reflecting the sky more and not so dark?

 

thanks

steve

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cant really comment on your MR problems cos i dont use it im a vray user,

however, i would say that you need to have a look at your camera positioning (it looks too high) and there is somthing weird going on with the perspective, looks kind of flat.

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looks good i think maybe a little bit of an overhang on the roof might help.. just a thought

i'm not an architect, had no plans, just kind of put this together. i've got some repeating pattern problems in the shingles, didn't do much with the lawn. it's lower contrast on purpose and the 1st floor is too tall compared to the 2nd floor. post processed exposure, tint etc. looks a little dark and a little too red.

 

any comments?

 

i tried MR displacement to make the lawn, but it really turned out to be a huge render time and memory intensive, almost to the point of running out of memory (2gb 32bit XP).

 

glass reflections are turning out to be a problem for me, anyone suggest any reading or directions? it seems like they should be reflecting the sky more and not so dark?

 

thanks

steve

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here's a little grass trick I use... sometimes (no render time added at all...)

 

render the surface as a solid green, take your output into photoshop, copy the green to second layer above the rendering (save the selection), apply a noise filter to the new layer and then a motion blur (adjusting the strength to match the scale of the rendering). Use the under layer (saved selection) as a shadow/depth color and the over layer as a highlight (you can move it up a tad to get rid of sharp edges as well). Adjust the color of each to bring it to life.

 

Here... like this... I cropped using the law of thirds and your side crops are not very comfortable at all (the way they touch the edge of the frame). Sky is bright not dark, and your windows need some life too. they reflect the sunny day rather than being transparent to the dark interior

 

the architecture is not very believable but, that takes an understanding of size and proportion... ;-)

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thanks all. back to work. i should study more standard dimensions of things like doors, windows and story height. i was looking at roofs on my way in and home from work today, will study up more on that for any free-hand attempts. camera work too.

 

and thanks for the grass thing. i did think about making a texture and using the motion blur, then i thought "how will i know what angle i'll be looking at it with the final render" ha! sometimes i way over complicate things!

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