Hatem Sayed Posted February 15, 2008 Share Posted February 15, 2008 Hi everyone i am just a new member here,i am using mental ray3.5 integrated with 3d max2008,and i have a big problem with the exterior scenes with this sitting using(day light,mr physical sky,No AO materials,mr exposure control) in a scene i just created a building has vertical thin boxes when i begin the animation i found that the faces of the boxes is changing from frame to the other between dark and light and in some frames it looks that it is disappear i dont know the best setting for exterior animation to avoid that artifact ,jittering and noise,please help Link to comment Share on other sites More sharing options...
Tommy L Posted February 15, 2008 Share Posted February 15, 2008 Hi everyone i am just a new member here,i am using mental ray3.5 integrated with 3d max2008,and i have a big problem with the exterior scenes with this sitting using(day light,mr physical sky,No AO materials,mr exposure control) in a scene i just created a building has vertical thin boxes when i begin the animation i found that the faces of the boxes is changing from frame to the other between dark and light and in some frames it looks that it is disappear i dont know the best setting for exterior animation to avoid that artifact ,jittering and noise,please help Its easier to help you if we can see an image. Sounds like co-planar faces. Link to comment Share on other sites More sharing options...
Hatem Sayed Posted February 15, 2008 Author Share Posted February 15, 2008 thank you Tommy L it is nice from you to help me tommorow i'll send an image to you but this co-planar thing is new to me so what is it and how can i avoid it Link to comment Share on other sites More sharing options...
Tommy L Posted February 15, 2008 Share Posted February 15, 2008 co-planar faces means t2 peices of geometry in the same place. Link to comment Share on other sites More sharing options...
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