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Camera Problem with material


AFK_Matrix
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I am redoing my 3rd year unit project and it has these curved tunnels. Now I am using Mental Ray and have just stuck a camera in and an MR area spot light just so I can quickly render the scene. Now in user view the bottom of the tunnel looks fine and renders fine. But when I view it through the camera I get these black streaks:

 

tunnelproblembu9.th.jpg

 

And when it renders it looks as though there is dirt on the material, I assume from these black marks.

 

What is causing this?

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Holy crap...ive never seen overlapping faces do that anyway. those are more like streaks. try outlining(convert to editable spline->outline spline) ure arc first before lofting it. then check ure settings in loft and play around some of the settings in the skin parameters. check if u have enough faces/vertexes and so on. looks like it could be a graphics card issue though.

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What about another way of modelling it. Instead of loft ing the elipse along the spline you could try making the spline renderable and giving it a thickness then scaling it to make the cross section eliptical, then convert edital mesh/poly and add a shell.

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Have you checked that the mapping is ok? If you are getting a similar 'dirty' effect in the render too this suggests that the mapping needs looking at. Depending on your video card/drivers the accuracy of textures displayed in the viewports can vary.

Apply a simple checker material to help to identify if it is a mapping problem.

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