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quick way to make tile roof


SgWRX
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i remembered a trick used in auto modeling, using hinge from edge.

 

in the front viewport, make a series of arcs

 

create a line and loft the arcs along the line path, using the number of steps along the path that you want for number of tiles going up the roof. also, make sure the number of steps in the shape is such that, you have a flatspot on the top of the arc.

 

covert to edit poly, or edit poly modifier

 

select one whole row of tile polys (horizontal tiles), in the edit poly select hinge from edge so that the dialog box opens, then click on pick hinge. pick the edge that is the "flatspot" on the top of the arc, set your hinge angle, i used 5.0.

 

deselect that set of polys, and select the next row of polys. click hinge again, click the pick hinge again and select the next edge that is the "flatspot"... do this for each row of tiles. for example, start at what would be the top row of tiles on the roof and work your way down.

 

in the image i have drawn a red line to point out the "flatspot". you also won't have to add a shell modifier to this as the hinge from edge makes those edges.

 

it's not highly detailed but could come in handy.

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Nice tutorial

but how do u fit them to the plane of the roof i mean the plan is a rectangle right now but a roof plan or each side of roof is either a triangle in case of a pyramidical roof and a trapezium in case its a tuncated pyramind

and how to treat the edge where the 2 faces are meeting i.e the common edge of 2 consecutive faces

nice tutorial btw

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well, as for assembling the roof, i'm afraid i have to experiment more. some tutorials i've seen use the symmetry modifier and i think that's the easiest so far, but i've got to play around with it more. that's what i used in this rough example. after i made the rectangle, i rotated it to get the slope of the roof. there's also slice plane. another way to get the shape is to draw the shape of the roof then extrude that shape above and below the plane of the tiles and cut the shape into it with boolean then delete the polys you don't need.

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Model everything in Archicad and then you can just apply the roof and wall tools

They can put any object roof on like try corro tile anything

and same with the wall will put weatherboards on titan the lot

And with the roof tool it puts the barge gable ends gutter everything on with a click of a button

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