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Cinema 4D 10.5 and Finalrender 2...


crash_tx
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I am thoroughly impressed with the SKY object in Cinema 10.5. Realistic clouds and direct light can't be beat! Rendered with GI, the output is phenomenal! However, Finalrender has a problem with the SKY object and does not recognize it under GI.

 

Has anyone found a work-around for this?

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Thank you so much for the link. I've been GOOGLING all over the internet for a solution.

 

The setup has promise, but it's a little lacking in it's instructions. I'm not familiar enough with texture baking and Espresso tags to know what he's doing. It's a work of art for sure, but a very complicated work-around.

 

I got everything to work... until the last instruction: "Bake the Sky map for FR environment and assign to FR environment slot" I'm not sure what "slot" he's talking about because I can't find anything referencing Finalrender Environment settings.

 

But in all... it looks pretty promising! Thanks again! ;)

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"Bake the Sky map for FR environment and assign to FR environment slot" I'm not sure what "slot" he's talking about because I can't find anything referencing Finalrender Environment settings.

 

there is a panel, I think the last one, in the FR2 window that has environmental stuff. I think he would mean put the resulting texture into the 'slot' there. It's to the right, usually.

 

OR-- It could be the 'slot' for a texture or gradient next to the GI settings top portion--I forget what its called.

 

I'm not using FR2 much anymore, so I'm quickly forgetting the specifics.

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Ernest,

 

Thank you for the info! I still couldn't get the "setup" to work properly, but I did find a work-around!

 

Since I'm only doing stills (no anim), I inserted my favorite sky preset into the scene, dropped a sphere into the sky object, and baked the sky at 4000 x 2000 HDRI Radiance.

 

After loading Finalrender into my scene, I just loaded the HDRI image into the Finalrender Environment dialog box that you told me about. I then dropped it into the Illumination dialog box as well and set strength to around 60.

 

You can't see the sky in the editing window until you perform a preview render, but it works BEAUTIFULLY for anyone interested in single-frame GI renders with realistic looking clouds.

 

Now... If we cold just convince MAXON to integrate DISTRIBUTIVE BUCKET RENDERING, everyone could go out and buy ten old 1G computers and have their own little render farm! This is the ONLY- ONLY- ONLY- reason I've been so interested in Finalrender!

 

Thanks again Ernest!

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