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Billabong
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this is a project i have been doing in my free time, there will be about 5 of these condos i think, and the clubhouse, will be on the inland waterway as well with a boat marina behind it. , so I have been doing a lot practicing on my lighting on the condo, and could use some feedback on it, but the grass and such on the clubhouse isnt final, i just put it there for the time being, thanks again for looking

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I actually finished the back of the condo last week, but haven't had time to render , so I decide to let it render last night while i was sleeping. There are some issues I have already noticed, one is the mesh right below the parking garage vents and the second is there is some color bleeding around the bottom molding. Guess I didn't have my Ir.map settings high enough. I was wondering if there was anything else you guys thought I should work on. Thanks again for looking

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If anyone has minute, I was hoping that could help me on this. I am having a helluva time finding a free panoramic sunset. The one I'm using is a free one from Hyperfocal, but I think it might be a bit to dramatic for a scene like this, also do you think my enviroment feel matches with the sky. That is one of the hardest things I have been trying to do lately. Thanks for any help guys.

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I think you could do a little ajusting in photoshop, Bring it up a little... (we call it "jesus is comming" sky) I like those skys personally. I think it's good! Keep on keepin on! I think you could bring back the lamp post, just put it to the side, or frame the comp with two...IMHO

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I know its not textured or anything, but I was really happy the way this came out so I decide to show it. The is the land layout the the condos,clubhouse and marina will be on, the caved in parts you see are the inland water and ponds. Thanks for looking

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i made the ground plane, the drew out the waterway with a spline, duplicated that spline and extruded it and then booled it through tthe ground, then I converted my original spline to a poly, the added a subdivide modifier and made it pretty high, collapsed it and selected a goup of the inners polys and with soft-selection enabled, pulled down

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i made the ground plane, the drew out the waterway with a spline, duplicated that spline and extruded it and then booled it through tthe ground, then I converted my original spline to a poly, the added a subdivide modifier and made it pretty high, collapsed it and selected a goup of the inners polys and with soft-selection enabled, pulled down

 

Woow quite some work there... would be faster with displacement with the same results. Looking great! Nice attention to detail is starting to show. Like the bridges and the overall look.

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