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personal project


Billabong
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ah, well you learn something new everyday. Is there a tutorial or reference on how to actually do this, I not gonna dare doing it to this scene after all the work i spent making that, but it will come in handy for for the future if I can find out how to actually make the maps and use them.

 

Thanks Tommy

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Just select displace from the modifier list and place with the settings. You see the progress onscreen and its quite self explanatory. The difficult part is creating the map, as you need a greyscale that corresponds to height.

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Hey guys, here is an update, this isn't the lighting I'm going to used, I just figured this was good time to show an update. I got 6 condos in, possible 3 more to go, then the clubhouse/marina, then all the vegatation and some cars

 

I'm still working on that grass and mud, I just can't get it to look right, but I'll get there

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The grass looks too grainy - looks too uniform. Try and make more variation. Try and hit the objects with direct light from the opposite side that the camera is located - so that one visible wall is in shadow. Nice progress.

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Thanks Christopher, the grass and the asphalt has been driving me insane. I have tried using mix maps with the grass, but it just didnt look right , so with this one i used a falloff instead.It still looks to uniformed to me, but I am just at a loss with it right now and the asphalt has been nothing but a nightmare. I ended up unwrapping it and texturing in PS

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Great water and boats, the bank vegetation is effective too...There's something not right about those tennis courts, they look suspended above the grass but I think its the shadows giving this effect? I would also take a little of the saturation out of the light green mowing strip around the club house and the roof...Only a thought!

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Thanks Billy, that light green mowing strip is actually yellow flowers, but I do agree with you, i may change thier color to red.

 

I have been trying your suggestion Christopher on the mowed grass look, but rightnow it looks to tiled, any thoughts on how can get it to look better?

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what r u using 4 a map? I like it...I think the grass looks good. It is suppose to look tiled. you could try adding that map to the bump, or vr displ mod to give it a little unevenness. I also wanted to give you a little pavement blend to try.... let me know how it works. The maps are not incl...but it gives u an idea on vr blent matl.

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Thanks so much chris, dl'ing it now. As far as the tiling, what I mean is the lines lines up from one side of the tennis court to the other, But I think I have decided to just stick with my previous grass. I'm also enlarging the tennis court and building,will post an update in a few

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It's more of a starting point......blur the noise, have one text show through a little more.....It's not perfect, or final, but a base to sketch from. So your pavement is not one even text or color. Just thought I would throw it out there.;) ya I see what you mean....diffrent textures....diffrent results. ggod luck!

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  • 1 month later...

well here is another render from the project i have been playing with, I have a little gap where the grass and water meet, I want to put some kind of tall grass and weeds there, but im really not liking the results i get using vray fur, so i may just try to comp something in ther if I can find a marsh or wetland image that will match up with it, but i just wanted to show what i have so far.

 

Thanks for looking

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The grass is kindda flat. You can try using vray fur or hair modifier. The texture is kindda big, try to make the texture a bit smaller. Also for the water, try to add a noise modifier to have the bumpy effect or you can also opt to you displacement and also lessen the water reflection a bit.

 

Over-all you're modelling is okay however the brightness of your model didn't match the background. You can adjust the light using color mapping or photoshop.

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