Jump to content

Problem with texture mapping.


Truthdefined
 Share

Recommended Posts

Hello,

 

I'm using the Maxwell Render Plugin for Solidworks, pretty new with it and trying my best learning through tutorials. Anyway, I can't find a solution to that problem I have: Why does the mapping of the texture changes (as you can see in the attached picture) between the flat surface and the rounded surface? The Two surfaces belong to the same component which the material was applied to.

 

How can I change it?

 

I would deeply appreciate your help.

Thanks.

Link to comment
Share on other sites

Thanks for your reply.

 

I'm working with version 1.6.1, and as far as I know, that's the most up to date version.

 

Anyway, I found out that it depends on the way I build the body originaly. It seems to me like a bug in the program. I Hope it will be solved in the next update.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...