joed200 Posted February 26, 2008 Share Posted February 26, 2008 Hi, Having been unsuccessful in turning on the 3GB switch, which has led to an inability to boot, I have decided to install a version of windows XP X64 in order to benefit from the 4GB Ram installed in my computer. Subsequently I will install max X64. Before I do so I have a few questions regarding the change over. 1. Will my max 32bit files open in max 64bit? 2. Once a file is saved in Max 64bit can it then be opened on a 32bit version? 3. I have Vray v.1.5 will this still work ok in max 64bit or is there any addition procedures required? 4. Finally, is anyone aware of any programmes that are not compatible with windows XP X64? If anyone can help me with these questions I would be very grateful. I am pretty nervous about the whole thing. Thanks, Joe My curtrent system is: Intel Quad Core Q6600 4GB Ram Studio Max 9 32bit Vray v.1.5 Link to comment Share on other sites More sharing options...
lambros Posted February 26, 2008 Share Posted February 26, 2008 everything works ok, don't worry. Max files can be loaded and saved with no problem between 32 and 64 bit versions. You will have to install the 64bit vray to benefit from the new architecture though. I use Vista 64 and all of my major software works ok (max, vray, maxwell, fry, Photoshop CS3, After FX CS3). Only my Logitech setpoint 64bit drivers seem to cause some problems from time to time (which is inexplicable since they are 64bit) and I know that if you try to install previous versions of Autocad (2006-2007) they will notify you about incompatibility but they will run fine. Link to comment Share on other sites More sharing options...
joed200 Posted February 26, 2008 Author Share Posted February 26, 2008 excellent news! Thanks a lot for your help! Link to comment Share on other sites More sharing options...
rogue3d Posted February 26, 2008 Share Posted February 26, 2008 While 64 is fine for all your graphics programs, beware that other misc. programs may not work or become unstable. if this is a machine at your work check with your IT department. after we switched to 64 several of our network customization scripts no longer worked. doesn't matter much for 3d stuff, but things like connecting to network drives and payroll applications no longer worked. as mentioned, some plugins have 32 and 64 bit versions which will need to be switched to 64. Link to comment Share on other sites More sharing options...
blowback Posted February 26, 2008 Share Posted February 26, 2008 this is good new. We are switching over end of this week beginning of next (it people...lol)....and I am a little freaked out about the switch, I am hoping for little hassel. Link to comment Share on other sites More sharing options...
lambros Posted February 26, 2008 Share Posted February 26, 2008 I was worried too... Now, I own 4 64bit quad cores and the only real problem was configuring a dual 32-64 Vista bit installation (but that was due to a specific motherboard bios problem) in one of the pcs (another dual boot configuration in another pc had no problem). All software installed normally, so my worries had no real base. Hope this works out for you too. Link to comment Share on other sites More sharing options...
whitetr Posted February 27, 2008 Share Posted February 27, 2008 Also install you 32 bit MAX along with 64bit...we found that some plug-ins do not work in 64bit. Link to comment Share on other sites More sharing options...
leonmagnavox Posted March 23, 2008 Share Posted March 23, 2008 guys i have 8 gigs too with (xp64/max64/vray64) the problem i have is; i try to test render evermotion interior scene and the Ram wont go more than 4 gigs all the time. I switch boot.ini with \8GB ; it said available in task manager but max64 just wont take it. It cant be because of the process doesnt require ammount of 8 gig of ram; because I tried to render in 20.000 x 10.000 resolution and still just take less than 4GB Is it possible that RAM speed or Graphic Card affecting this? all I can see is that 8 processor always runs in 100% mode (task manager) how much affecting the speed of ram (fully buffered/ecc) from 533/667/800mhz for rendering purposes (max+vray) my processor is 2x quad xeon 3ghz 1333fsb and the test renders mostly done around 30 minutes in 1200x600 resolution weirdly, max32 in the same system is 5 minutes faster thanks alot Link to comment Share on other sites More sharing options...
AJLynn Posted March 23, 2008 Share Posted March 23, 2008 Congratulations, you have now posted THE EXACT SAME THING in every thread containing "64". That's spam. I've deleted most of the posts, please don't do that again. Link to comment Share on other sites More sharing options...
leonmagnavox Posted March 23, 2008 Share Posted March 23, 2008 sorry man, I was just trying to get solution.. i dont mean to spam or anything. Link to comment Share on other sites More sharing options...
WAcky Posted March 23, 2008 Share Posted March 23, 2008 If your scene doesnt actually need 8gb worth of memory to render then it wont use it all up. I find that vray rarely needs all my RAM unlike MentalRay which seems to use all it can. The way to see if your pc is actally running out of ram is to watch your processor percentage. If its not at 100% an sits down at around 60 to 80% then you know the pc has run out of available RAM and is now caching between your HDD and CPU. guys i have 8 gigs too with (xp64/max64/vray64) the problem i have is; i try to test render evermotion interior scene and the Ram wont go more than 4 gigs all the time. I switch boot.ini with \8GB ; it said available in task manager but max64 just wont take it. It cant be because of the process doesnt require ammount of 8 gig of ram; because I tried to render in 20.000 x 10.000 resolution and still just take less than 4GB Is it possible that RAM speed or Graphic Card affecting this? all I can see is that 8 processor always runs in 100% mode (task manager) how much affecting the speed of ram (fully buffered/ecc) from 533/667/800mhz for rendering purposes (max+vray) my processor is 2x quad xeon 3ghz 1333fsb and the test renders mostly done around 30 minutes in 1200x600 resolution weirdly, max32 in the same system is 5 minutes faster thanks alot Link to comment Share on other sites More sharing options...
leonmagnavox Posted March 23, 2008 Share Posted March 23, 2008 so far i tested it by increasing resolution say i rendered 1.200 x 600 with 8 processor takes 30 min and 3.2 gb ram, im expecting if I times by ten 12.000 x 6.000 it would take at least double the ram. is this correct expectation bro? thanks Link to comment Share on other sites More sharing options...
AJLynn Posted March 23, 2008 Share Posted March 23, 2008 James is probably right - it just didn't need the extra RAM. 12,000x6,000 is a 216mb frame buffer, not 3GB, there's just no reason for the computer to allocate all the RAM. This isn't a problem. Link to comment Share on other sites More sharing options...
WAcky Posted March 24, 2008 Share Posted March 24, 2008 Well depending on what renderer you're using it probably will use more ram. The way i see it working (this is just an educated guess) is that RAM is used by objects and maps in your scene. If you're using instances and proxies and so forth then in theory a larger sized render shouldnt use any more RAM because the objects are exactly the same. BUT because its a larger render and the buckets are smaller in respect to the size of the render then it will have to keep the objects in your scene loaded into your RAM for longer. So in conclusion im not sure if it will take more RAM or not, i guess its just kinda common thought that yes, it will need alot more RAM for a huge render but i really cant be 100% sure at the moment. so far i tested it by increasing resolution say i rendered 1.200 x 600 with 8 processor takes 30 min and 3.2 gb ram, im expecting if I times by ten 12.000 x 6.000 it would take at least double the ram. is this correct expectation bro? thanks Link to comment Share on other sites More sharing options...
nilariver@gmail.com Posted March 26, 2008 Share Posted March 26, 2008 I doubt only for rpcs, in my sytem other than rpcs all working fine. So i forced to go back to 32 bit. Link to comment Share on other sites More sharing options...
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