Jump to content

site survey - levels points


sygboe
 Share

Recommended Posts

hi. i'm trying to create a photo montage.

ive created my building already,and have now started trying to construct the site model.

 

i've been sent a CAD plan (the project is a block of flats with 2 surrounding houses onto a road).

it's on a hill.

the survey has no contours but it does have loads of point references indicating the above sea level heights.

 

so far ive been drawing lines on the z axis with the level amounts on, with a view to join them all up later with triangles and project the lines of the path onto the landscape later.

 

i was hoping to not have to go into this much detail but i just cannot line my building just yet to the perspective of the photos (ive been using the sketchup photo match (aiming to export to max later with camera).

 

how do or would you guys go about getting the levels info to create a terrain with this sort of info? i.e is there a quicker eaiser way?

Link to comment
Share on other sites

  • 8 months later...

I'm having the same problem here. I drew the lines the same way you have and then took them into sketchup and used the sandbox tool to create the contours, then brought the site into 3D Max. The only problem i found doing this was that i could'nt get a smooth surface onto the site. So with this technique you get your site, but its nots very smooth.

Link to comment
Share on other sites

Most the time when I'm doing site work you end up massaging the terrain to hit the building so I've found that trying to be 100% accurate isn't worth it, because you'll have to make adjustments, 95% is good enough.

 

With a document of just point I'll typically plot it out on paper, grab ye ole trusty pencil and figureout / draw the contour lines in myself. Once you get everything worked out take it into max or autocad to create the splines digitally and place them at the proper heights vertically. Attach all your splines, add a normalize spline modifier and then use max's terrain tool.

Link to comment
Share on other sites

Most the time when I'm doing site work you end up massaging the terrain to hit the building so I've found that trying to be 100% accurate isn't worth it, because you'll have to make adjustments, 95% is good enough.

 

I concur on this.

 

Typically when building sites I build all roads, streets, sidewalks, stairs, etc... separately from earth and grass. Then I go back and infill the grass patches by tracing the outline of the space, and converting it to an editable poly, then dropping to vertex mode, and sliding the pieces into place. I then use the cut tool on the editable poly face to sculpt the ground, and give it more shape.

 

This is a lot faster than following survey plans and such, and can be called 'sustainable geometry.' Meaning, if there is a change, I can just change that area, rather than remodeling that whole section of site. Saves a lot of time.

Link to comment
Share on other sites

 

With a document of just point I'll typically plot it out on paper, grab ye ole trusty pencil and figureout / draw the contour lines in myself. Once you get everything worked out take it into max or autocad to create the splines digitally and place them at the proper heights vertically. Attach all your splines, add a normalize spline modifier and then use max's terrain tool.

 

 

This is a technique that I have employed more than once...Good advice if accuracy is not critical.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...