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Premiere Pro 2.0


Devin Johnston
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I'm using XP64.

 

I just tried it, same results you have. I have 2xquad-cores, most activity in cores 4 and 8, little to nothing in the others six. The overall CPU usage lists as between 12 and 18 percent. This is with Premiere CS3 outputting to a QT and AVI file.

 

I looked at the 'Preferences' settings and there is only one that might make a difference, it is a choice between 'performance' and 'memory', nothing on threading.

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software only using one processor instead of all processors in a machine has been common in modeling applications for years, so maybe it is the same thing. ...for modeling apps it was explained to me that often one procedure needed to be executed before the next procedure could be executed. sending instructions to multiple processors was just not feasible, because the next process was reliant on the previous process. granted this was circa 1998, and i was using a dual pentium 2 266 i think. however, i do think it is still the same when it comes to modeling apps today. i am pretty sure apps like Revit do the same thing, but i don't know how it applies to video compression. maybe it is comparing frames, and it can only compare frames after the one before it has been processed.

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don't know. i actually skimmed the thread, and thought the information might be applicable because it is not using all of the processors.

 

That's not it. Looking at the TaskMan bar-graphs of core activity showed rather sparse usage of the two cores that had much activity at all.

 

C4D also only uses part of the CPU cores available for many things, but rendering uses all 8 at near to 100%. For Premiere, outputting a movie is its version of 'rendering'. It should use all guns.

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