smr_VIZ Posted February 27, 2008 Share Posted February 27, 2008 Hi, here is an interesting question in my mind for quite a while: First, If I model an enclosed cube, then GI it. I will get one image. Second, I will model an un-enclosed cube, then GI. I will get another image. In theory, the results will be different since some rays( or irradiance) will get out of the cube and don't contribute to the ovreall irridiance map. But both image look very similar. Any reasons? Here I attached two iamges. First have roof and second one don't. Please pay attention to the top area. Link to comment Share on other sites More sharing options...
smr_VIZ Posted February 27, 2008 Author Share Posted February 27, 2008 I am so surprised no one answered this thread? Did I make myself clear or I should explain more? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 27, 2008 Share Posted February 27, 2008 Well, it will depend on how your scene is lit and the real contribution of that absent face. Also, since VRay's GI is based on pixels, sometimes we get the same result with or without a cap. But, in some scenes, results differ completely. I guess it's a case by case thing. Link to comment Share on other sites More sharing options...
smr_VIZ Posted February 27, 2008 Author Share Posted February 27, 2008 Hi, Rick: Thanks for the comments. As you said, I guess if there is a big cap cover the whole scene, then I will see a big difference. Did you have chance to see the model I send you two weeks ago? BTW, are you familiar with MR? I am not if i will get similar results if I use same scene and test it in MR. I might need to try it later. Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted February 27, 2008 Share Posted February 27, 2008 Hmm... never got the file... maybe you could send it again. Thought you didn't send it... In theory, you should be able to achieve the same results in MR. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now