selos69 Posted February 27, 2008 Share Posted February 27, 2008 Hi guys, Im doing a scene with a large amount of grass. I've had to apply a UVW to the plane to get the grass looking good for the vraydisplacement map but obviously, my material is now tiled. Is there a way the displacement map and material map can read different UVW's? Chris Link to comment Share on other sites More sharing options...
selos69 Posted February 27, 2008 Author Share Posted February 27, 2008 Ok, figured it out! For anyone who comes across this thread in a search, you just specify the UVW map channel Link to comment Share on other sites More sharing options...
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