chow choppe Posted February 28, 2008 Share Posted February 28, 2008 i was reading this wonderful tutorial http://area.autodesk.com/index.php/tutorials/tutorial_index/exterior_scene_part_3_lighting/P10/ i havent understood the compositing part that is how reflection or specular passes helpful? and how to use them in photoshop? do i save it as separate jpegs? because when i render passes they each render as different images what about dirt map Can anyone throw more light on this Thanks Link to comment Share on other sites More sharing options...
chow choppe Posted February 29, 2008 Author Share Posted February 29, 2008 so many views but no replies? :-( Link to comment Share on other sites More sharing options...
shaneis Posted February 29, 2008 Share Posted February 29, 2008 You shouldn't be rendering directly to a JPEG format as they are compressed, so you instantly lose rendered information in the image upon saving. Try a "lossless" format like TIFF or TGA. Better still, use a 32-bit format like openEXR for example. Once you've finished the image, then convert to jpg. This tutorial will give you some ideas about how you can composite your images onto stock backgrounds as well (which refers to your "Chinese Renderings" posts)... http://www.stockvault.net/tutorials/from_3d_studio_max_to_adobe_photoshop.php This should help you with the blend modes and usage of images made in various render passes. http://www.aecbytes.com/tipsandtricks/2007/issue21-Compositing3D.html Play around with the processes and find a workflow that gets results that you like. All the best, S. Link to comment Share on other sites More sharing options...
chow choppe Posted February 29, 2008 Author Share Posted February 29, 2008 you r the man shane i knew about the first link and use of alpha in compositing checking out the second link now Link to comment Share on other sites More sharing options...
konstantin Posted February 29, 2008 Share Posted February 29, 2008 Have you read "Exterior Scenes Part 4 – Rendering and Post"? Link to comment Share on other sites More sharing options...
chow choppe Posted February 29, 2008 Author Share Posted February 29, 2008 No where is it man? Link to comment Share on other sites More sharing options...
chow choppe Posted February 29, 2008 Author Share Posted February 29, 2008 oh i think they just posted it wasnt there yesterday thanks Link to comment Share on other sites More sharing options...
chow choppe Posted February 29, 2008 Author Share Posted February 29, 2008 Just went thru that part 4 I havent understood the concept of matte from the tutor?ial " mattes quickly become your best friend when doing a lot of post or “paint” work in Photoshop. They render quickly (for the most part) so here again we usually create a list of objects that we’re planning on affecting in one way or another during the post process. Usually the most prevalent surfaces/objects get their own mattes automatically: glass, walls, floor surfaces, etc. For this process we create a copy of our working file so that we can apply the appropriate materials to render our mattes. " does this mean that if i want my green area to be separated so that i am able to select it easily in post and add some grass texture to it i save a separate copy of file apply the self illuminated standard material to the grass object and matte material to the rest of the scene? havent understood it completely. Also if i do a reflection pass and save it as separate tif what i can do with that during compositing? Link to comment Share on other sites More sharing options...
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