acxlll Posted March 2, 2008 Share Posted March 2, 2008 My first try at an interior. The gi quality is low as it's still a test render. Any suggestions on how to make it better? LINK Link to comment Share on other sites More sharing options...
Horhe Posted March 2, 2008 Share Posted March 2, 2008 1) Camera angle lower - more from person point of view - at least a bit lower 2) More work on chairs - modeling wise - especially the upper part; the fron legs dont seem right... they should be attached more on the edges of the chair if the chair is to be stable. 3) What floor is this on? 1000? You should see some backdrop behind the window perphaps a portion of a panorama from a great distance or maybe a garden closer to the viewer. 4) Populate the scene with accesories (plates, pots, pans, flowers etc etc) 5) Left side of image missing something... maybe a painting or a photo? Materials overall look nice. Link to comment Share on other sites More sharing options...
acxlll Posted March 2, 2008 Author Share Posted March 2, 2008 Thanks for the tips, it helps for someone to look at it with "fresh" eyes i'll try and work on it. 1)This is acually what my point of view would be, but then again I'm 6'4" Probably would be more sesible to lower it to the height of a medium sized person. 2)agreed 3)agreed 4)I wanted a scene to be minimalistic, but it seems that more stuff would add realism. 5)I was actually thinking of a large b&w photo on the wall, must've forgotten it somehow. Link to comment Share on other sites More sharing options...
BillyElNino Posted March 3, 2008 Share Posted March 3, 2008 I like the feel of the image, five minor points/suggestions: 1. The chairs/table seem to be hovering slightly above the floor (there's a gap between the legs and the shadows...) 2. Maybe the spotlights are a little too large and the material reads as a little green rather than a shiny metal? 3. You could add a skirting board. (As you do have a ceiling coving [these are normally a matt white plaster rather than a gloss as you have illustrated]) 4. Same goes for a Tile splashback. (although I know you are going for a minimal look) 5. The tile texture is maybe a bit rustic/farmhouse for the image, the same goes for its colour. Why not go the whole hog and put in a white or grey material? Link to comment Share on other sites More sharing options...
acxlll Posted March 3, 2008 Author Share Posted March 3, 2008 Small update. I am concerned that there are no shadows being cast from table and chairs, only reflections. What could be the problem? The scene is lit with vraysky map and vray sun. IMAGE Link to comment Share on other sites More sharing options...
fourthand11 Posted March 6, 2008 Share Posted March 6, 2008 Are you using store w irr map? if so turn that off. It needs atleast some artificial lighting, maybe on the artwork, maybe under cabinet lighting. Artificial lighting might also help weigh down the furniture. Link to comment Share on other sites More sharing options...
acxlll Posted March 6, 2008 Author Share Posted March 6, 2008 I managed to get proper shadows by changing vray sun to direct light. Interesting... I will try lighting the darker areas with some artificial lights. Link to comment Share on other sites More sharing options...
fourthand11 Posted March 6, 2008 Share Posted March 6, 2008 try placing a vray light just inside the window and using 'sky portal' without 'store with irr map'. and definitely add more art. lights. Link to comment Share on other sites More sharing options...
alfienoakes Posted March 6, 2008 Share Posted March 6, 2008 If your not using a linear work flow, which I would guess your not as it does look quite dark, it may be usefull to add a vray light plane just inside the window to throw some light into the room. You should start to see some shadows then as well. Link to comment Share on other sites More sharing options...
alfienoakes Posted March 6, 2008 Share Posted March 6, 2008 snap Link to comment Share on other sites More sharing options...
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