Poll Posted March 3, 2008 Share Posted March 3, 2008 I must admit, that shadows are a b*tch, but this time I really don't understand what’s happening. In the attached image you see an object that should cast shadows on the wooden floor, but it doesn’t. I thought, well maybe the object doesn’t cast shadows, or the floor doesn't receive them, so I added a dummy object. This one casts shadow and RECEIVES shadows from the problem object. So the case is an object that does cast shadows, and a floor that receives shadows, but not from each other?! Anyone.. please.. Thank you in advance! [ATTACH]24987[/ATTACH] Link to comment Share on other sites More sharing options...
landrvr1 Posted March 3, 2008 Share Posted March 3, 2008 Hmm. Can you replace that floor with a new, solid plane and see if the wall then casts shadows? Link to comment Share on other sites More sharing options...
Poll Posted March 3, 2008 Author Share Posted March 3, 2008 Hi, well.. i did that ... it gives the same result. I added a solid box, with standard vray material I don't think it has anything to do with the material, cause I tried several. [ATTACH]24990[/ATTACH] Link to comment Share on other sites More sharing options...
Poll Posted March 4, 2008 Author Share Posted March 4, 2008 I'm losing my mind here :S.. It seems that when objects reach a certain height they start casting shadows, so I thought maybe it had something to do with the vraysun target? .. its a standard light setup (Vraysun linked to daylight system). Link to comment Share on other sites More sharing options...
Billabong Posted March 4, 2008 Share Posted March 4, 2008 can you post the file? Link to comment Share on other sites More sharing options...
clauco Posted March 4, 2008 Share Posted March 4, 2008 Hi friend! try this: First, check the bias parameter in your sun light. It should be in 0,2 meters(near or less). Second, check the object properties to verify if the option "cast shadow" and "receive shadows" is enabled for both objects. Third, Good luck! Fourth: Good Bye! Link to comment Share on other sites More sharing options...
blaz Posted March 4, 2008 Share Posted March 4, 2008 you can also try to use "single frame" in irradiance map. and reset the current irradiance map saved before you start a new rendering..it happen to me once. hope this helps Link to comment Share on other sites More sharing options...
thierrybauwens@inpix.be Posted March 4, 2008 Share Posted March 4, 2008 maybe you should return the faces of the wall, if it is single face material... Link to comment Share on other sites More sharing options...
Poll Posted March 4, 2008 Author Share Posted March 4, 2008 Thank you for your help Brandon, Claudio, Wimpy and Thierry! But my friend Claudio, you hit the spot! It was the bias in the sun! I had it at 1,0 meters thinking the shadow bias only affected the hardness of the direct shadows, and not whether or not to cast it at all! When I changed it to 0,2 it worked like a charm!! So Thank you very very much! Hi friend! try this: First, check the bias parameter in your sun light. It should be in 0,2 meters(near or less). Second, check the object properties to verify if the option "cast shadow" and "receive shadows" is enabled for both objects. Third, Good luck! Fourth: Good Bye! So here it is: [ATTACH]25015[/ATTACH] Link to comment Share on other sites More sharing options...
oluv Posted March 4, 2008 Share Posted March 4, 2008 sometimes a bias of 0.2 is still too high for me, so i am getting "floating" effects. i usually set it to 0.05 or lower. Link to comment Share on other sites More sharing options...
alfienoakes Posted March 4, 2008 Share Posted March 4, 2008 Just a quickie.. Where did you get those people from in the final image.. the silhouetted ones..? Been looking for some like that.. As for that sun bias.. all makes sense now.. Link to comment Share on other sites More sharing options...
Poll Posted March 4, 2008 Author Share Posted March 4, 2008 a quickie right back at ya The people are photoshopped, just a cut out silhouette with a white outline stroke sun bias.. aahh Link to comment Share on other sites More sharing options...
alfienoakes Posted March 4, 2008 Share Posted March 4, 2008 a quickie right back at ya The people are photoshopped, just a cut out silhouette with a white outline stroke sun bias.. aahh Ah.. cool. I like that idea..... Link to comment Share on other sites More sharing options...
WAcky Posted March 4, 2008 Share Posted March 4, 2008 that tree looks awesome! great leaf material Link to comment Share on other sites More sharing options...
own1221 Posted March 5, 2008 Share Posted March 5, 2008 that tree looks awesome! great leaf material Yeah where did you get that tree from? Link to comment Share on other sites More sharing options...
Poll Posted March 5, 2008 Author Share Posted March 5, 2008 Wow thank you, well the tree is from Archmodels vol 31. Nicely modelled trees and foliage that I don't have the time for to do myself. BUT, I don't like the supergreen textures that come with these models, so it has a HUE shift of minus 10, and some desaturation. This trick works great on all too green/plastic trees/foliage. Here is a render without the hue shift and desaturation (see the difference with the first one) [ATTACH]25031[/ATTACH] and a bonus (not really nice to post it here I think) the interior of those appartements in the background [ATTACH]25032[/ATTACH] Link to comment Share on other sites More sharing options...
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