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Glass by v ray


nilariver@gmail.com
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"You should first understand how VRay materials work, then take a careful look at a real glass to try to describe its properties. Once you understand how real glass works, you can then recreate it in VRay. (as any other material, actually)

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Rick Eloy

reb digital - Really, I'm doing it for the kids..."

 

nICE... GIVE A MAN A GLASS MATERIAL AND HE EATS FOR A DAY, TEACH HIM HOW TO MAKE HIS OWN GLASS AND HE'LLHAVE GLASS FOREVER. I LIKE THAT TECHNIQUE

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i found the architectural glass on vray-materials.de wasnt great. I didnt seem to have realistic properties. Sure it could have looked ok but it's not realistic.

 

Glass is less transparent the shallower the viewer angle. Read up about the falloff material and start fiddling around with that.

 

Im going to have a go at making a realistic glass material using falloff maps soon because i now know how to use the vraymaterial better than i did before.

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Yeah, it comes down to an Index of refraction of 1.52, fresnell reflections, and a falloff map (perpendicular/paralell) in the reflections slot. And Architects like high reflections so crank those up to the max, and maybe a tiny tint of bleu in the fog box (with as far as I understand a parameter of 1/10 times the thickness of the material)

 

That usually works fine for me..

 

but I agree with Rick so i'm going to redirect you to: http://www.aversis.be/tutorials/vray/index.htm

 

10. Basic Vray material creation and

5. Glass & liquid

will help you out A LOT!

 

Great site, so thanks Mr. Aversis!

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