pipjor Posted March 6, 2008 Share Posted March 6, 2008 any idea on why my onyx trees looks so bad in 3DS compared to the preview i see in Onxy?? my tree in 3DS almost looks sick?? Link to comment Share on other sites More sharing options...
kippu Posted March 6, 2008 Share Posted March 6, 2008 i think it is due to the lighting Link to comment Share on other sites More sharing options...
jkletzien Posted March 6, 2008 Share Posted March 6, 2008 there are some leaves that just aren't there so, it may be that you don't have render 2 sided enabled, or you reduced their number, or size, or you changed their size, or....tree storm didn't take them all in. Link to comment Share on other sites More sharing options...
Logitek Posted March 6, 2008 Share Posted March 6, 2008 it might also be a unit problem. Are you working in metrical or imperial? Onyx uses metrical units... Link to comment Share on other sites More sharing options...
pipjor Posted March 6, 2008 Author Share Posted March 6, 2008 thanks for all your suggestions i've tried them all but nothing seemed to work, weird am i the only one that has had this type of problem?? can someone send me a quick test comparison from their worksation.. one thing that did help alittle, i adjusted my sampling in Brazil 2, but even if i just render out in scanline the tree stills looks like it has alot less trees than the Onyx preview??? almost like Treestorm is optimizing automatically.. Link to comment Share on other sites More sharing options...
jkletzien Posted March 6, 2008 Share Posted March 6, 2008 david, would you mind posting the tree file and I'll try and bring it in? Link to comment Share on other sites More sharing options...
pipjor Posted March 6, 2008 Author Share Posted March 6, 2008 thanks jon, it's in the Broadleaf Libary "Prunus americana" hope you have it, i dont' want to get introubel with Onyx, you know they make you check that box i promise not to give away any of the files etc.. thanks again for your time Link to comment Share on other sites More sharing options...
jkletzien Posted March 6, 2008 Share Posted March 6, 2008 I'm getting virtually the same results in both programs (32 bit Treestorm, and 3DS out of broadleaf 6) lost a few faces in branch 2, but other than that the same number of polys. Is it 64bit (I've heard of some problems) or 32 bit Treestorm? Edit: actually just brought it in 64 bit too and got the same poly count. Link to comment Share on other sites More sharing options...
pipjor Posted March 7, 2008 Author Share Posted March 7, 2008 Jon thanks again for your time.. i came up with the same setting as Jon in both Onyx and 3DS?? i think i found the problem, petty simple now looking back..when i rendered "front" view in 3DS it matched Onyx's view, when i rotated the tree it looks different with alot of bare spots.. so i need to preview/adjust the tree in Onyx from all angles(which is not all that simple) before i bring it into 3ds.. i just asumed the tree was full from all angles... Link to comment Share on other sites More sharing options...
jkletzien Posted March 11, 2008 Share Posted March 11, 2008 I'm giving you props for owning up to it! Link to comment Share on other sites More sharing options...
FlyinHawaiian Posted March 18, 2008 Share Posted March 18, 2008 LOL! I see you have run into one of the catch 22's of Onyx! Either you have a super full tree with a nice canopy and therefore an extremely packed center that is full of "boughs" and "branch1-3's" or you have a tree that looks good from a few angles but has an "ugly side" with gaps, due to the user's attempt at creating an optimized tree. I've always found with Onyx that about 50% of the work is getting the settings right for the way that everything bends, and how leaves are oriented and shaped, etc, and the other %50 is pecking away on the "up" or "down" toggles for the "random seed" value until something beautiful just appears (or something just "passable"- depends on how much time you have available to be sitting there, clicking on a button in hopes that your "perfect tree" will appear. And when you do get the "perfect tree", just rotate around it, and it'll most likely be really flat on one side. ). LOL! Onyx is so much fun! Link to comment Share on other sites More sharing options...
pipjor Posted March 18, 2008 Author Share Posted March 18, 2008 so i'm not a complete idoit.... I have both Onyx and SpeedTree and they both have all these crazy settings that...does anyone even care. I'd just want to see a thumbnail, click, drop it in my scene.. as for Onyx the trees look better if you apply bitmap textures, and that's what it sounds like most of us are doing, so why donesnt it just ship with preapplied bitmaps right out of the box, saving all of us from doing the same thing.. Link to comment Share on other sites More sharing options...
jkletzien Posted March 18, 2008 Share Posted March 18, 2008 yeah it would be nice to have that option, though I actually like the way it is organized now, since we don't do that. VRay and opacity maps being like molasses in January, we avoid it. Link to comment Share on other sites More sharing options...
Logitek Posted March 18, 2008 Share Posted March 18, 2008 since we're at it, can anyone explain why do almost all the preset trees are 2 or 3 meters high at most, but appear like they are mature trees that should be 15-20m high? Scaling them up once in Max doesn't really work (at least not for foreground trees) and scaling them up in Onyx requires to pretty much create a whole new tree... (or maybe I missed a magic button ) Link to comment Share on other sites More sharing options...
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