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Distribute render loses pc's. Ram issue?


YOHKOH
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Hi Guys

 

We have a problem with our DR at the moment. If we are rendering a big, poly heavy scene it seems that only the better machines we have as slaves will be involved with the render.

 

The others just don't bother making any effort until rendering a smaller scene.

I assume it's a RAM issue with the smaller pc's but I thought the idea of DR was to be able to render really big scenes quicker.

 

I've tried proxy and this doesn't make any difference as the poly's are loaded up on render anyway

 

Is there a work around to this?

 

Ta

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How long is it taking to load the scene on the quicker machines? Are you getting any render errors? BB notifications? It may be that the faster machines are getting the render finished before the slower ones can load the scene and open max/vray. I am quite sure its not because the older machines are lazy and cant be bothered...;)

 

(do you mean Distributed rendering or network rendering btw?

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I'm referring to Distributed rendering, but it is across a network.

The problem is happening when I'm rendering a large image, A1 as well as smaller ones, so the smaller machines should still have time to get involved.

 

When I check the task manager it seems that they are trying to process, and do some work but never get up to a constant 90 - 100% processor usage.

 

They go up and down for a while as, if they are loading the scene and then stop doing anything, not buckets appear on the render either.

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BUt you're not getting any error messages anywhere? Not in the Vray dialogue box? The Vray dialogue box should keep you informed of whether the other machines anre logging on and participating. When you go to the DR options in the render panel can it resolve all the machines?

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All the pc's are resolved from the setting dialogue box.

The vray meeages come up with the following

 

Render host 192.xxxxxx added

Scene Transferred to xppc__

Server XXX: Scene loaded starting render.

Server XXX: Starting frame 0

Warning: Render host unknown (xxxxxxxx) is not responding

 

Then it continues to do this. Trying to connect, starting then failing.

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Right. Seems this is solved. I had a material with a displacement map, turned it off. All works fine now!!

 

Thanks for the help guys.

 

BTW if there is a solution to DR rendering displacement maps, that would be useful

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