SandmanNinja Posted March 10, 2008 Share Posted March 10, 2008 Good day, I've attached 4 graphics with this to illustrate my problem: beer_bottle_0005a.jpg - no extra Gamma - looks washed out in 3DS but fine elsewhere beer_bottle_0005b.jpg - Gamma 2.2 applied - looks ok in 3DS but too dark elsewhere screenshot-photoshop.jpg - side-by-side in Photoshop cs2 screenshot-ramplayer.jpg - side-by-side in ram player I render a scene in 3DS Max 2008 (Mental Ray, Log Exposure Control) and it looks a bit washed out. I save it as a .HDR and take it into Photoshop CS2 and it looks fine. Well, not perfect, but not nearly as washed out as in Max. I view the image again in Ram Player and what looks fine in Photoshop and ACDSee looks washed out in Max. I take the .HDR back into Photoshop CS2 and apply a Gamma of 2.2 (I read that somewhere - I think a V-Ray tutorial from Gnomon that tried to explain the Gamma correction). It looks too dark in Photoshop and ACDSee, but looks fine in 3DS!? I suppose my ultimate, primary goal is to have a final image that will look good on the web and a secondary goal of looking good in print. I've gone to my Preferences -> Gamma and LUT tab and a Gamma of 2.2 is applied. Should I not be using it? I don’t recall turning this option on, so I assume that Max shipped with it turned on. Thanking you... Link to comment Share on other sites More sharing options...
SandmanNinja Posted March 10, 2008 Author Share Posted March 10, 2008 Thanks Bri! Link to comment Share on other sites More sharing options...
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