dinhtuan Posted March 10, 2008 Share Posted March 10, 2008 Some frames from an animation we are working on. C&C are welcome Link to comment Share on other sites More sharing options...
STRAT Posted March 10, 2008 Share Posted March 10, 2008 keep going. looking forward to seeing the final anim Link to comment Share on other sites More sharing options...
dinhtuan Posted March 10, 2008 Author Share Posted March 10, 2008 @STRAT: Thanks. We are waiting for client's comment to finish it. Link to comment Share on other sites More sharing options...
neil poppleton Posted March 10, 2008 Share Posted March 10, 2008 No sand bunkers, what a dream, if only..... I could snap my sand wedge in half....... Link to comment Share on other sites More sharing options...
pajalmeida Posted March 10, 2008 Share Posted March 10, 2008 Could you tell us how you modeled the entire golf site with all those elevations, roads and lakes. Thanks Link to comment Share on other sites More sharing options...
AJLynn Posted March 10, 2008 Share Posted March 10, 2008 I see a couple of bunkers, they just need the sand texture. Link to comment Share on other sites More sharing options...
dinhtuan Posted March 11, 2008 Author Share Posted March 11, 2008 Yep! There a some bunkers without sand texture . @pajalmeida: We modeled the site by Create Terrain in Max - Shape merge the closed line of roads, lakes, grass... after that se convert to Poly and Bevel - chamfer - extrude Link to comment Share on other sites More sharing options...
cullen Posted March 11, 2008 Share Posted March 11, 2008 This looks really nice, Dinh. Can you tell me the technique you used on your road? (faded edge) Link to comment Share on other sites More sharing options...
Hoa Dinh Posted March 11, 2008 Share Posted March 11, 2008 Yep! There a some bunkers without sand texture . @pajalmeida: We modeled the site by Create Terrain in Max - Shape merge the closed line of roads, lakes, grass... after that se convert to Poly and Bevel - chamfer - extrude you make me confused , hope you can write a tutorial or screen shot Very nice and huge project, of course Link to comment Share on other sites More sharing options...
Tommy Burns Posted March 11, 2008 Share Posted March 11, 2008 Lovely work there! I think the fairway shots would really benefit if you put a pattern on the fairways and greens to represent the cut of the grass. Link to comment Share on other sites More sharing options...
Eric Sosa Posted March 12, 2008 Share Posted March 12, 2008 looking good Dinh. I would try to use a real displacement/noise for the fairways grass besides pattern as Tommy sugeested. yeah....need much more bunkers (dunno who the golf course designer is but is certainly not a very challenging course without more bunkers). water looks very primitive and trees are very repetitive looking. hences & general vegetation colours need work too. keep the good work...Eric Link to comment Share on other sites More sharing options...
dinhtuan Posted March 12, 2008 Author Share Posted March 12, 2008 @cullen: Here you are :http://www.cgarchitect.com/vb/26005-villas-2.html @hhoa_kts: THanks, I'll try to make the first tutorial in my life when I have time @Tommy Burns,Eric Sosa: THanks for your comments. Do you have an images to explain the Fairway pattern? I'm not golfer and modeling folllow my imagination with some photo reference from internet Link to comment Share on other sites More sharing options...
Tommy Burns Posted March 12, 2008 Share Posted March 12, 2008 Here's a good example Dinh although there can me much better patterns,suppose depends on the green keeper. Notice the semi rough too on the border of the fairway would be good to show this too. Hope this helps Link to comment Share on other sites More sharing options...
AJLynn Posted March 12, 2008 Share Posted March 12, 2008 Think of it was an artifact of the mowing process. They use a tractor that's got a moing attachment and can be raised and lowered, and first they do a border around the fairway at a few inches depth, then they drop the blades an inch or two and go up an down the fairway, and going up and down creates the pattern because the grass is bent at slightly different angles. They drive the long way down the fairway, so the stripes go in that direction. (I've even seen a tractor with the mowing attachments on each side spinning in opposite directions so each pass makes two lines.) Baseball fields sometimes hae the same effect. Yes, it does sometimes affect the way the ball bounces and rolls, and some groundskeepers don't do it. Link to comment Share on other sites More sharing options...
Eric Sosa Posted March 14, 2008 Share Posted March 14, 2008 Here's a good example Dinh although there can me much better patterns,suppose depends on the green keeper. Notice the semi rough too on the border of the fairway would be good to show this too. Hope this helps hell Tommy, that is an awesome render of a fairway! Dinh there is a thread it may help you to make more realistic grass with only noise and no displacement http://www.cgarchitect.com/vb/28518-grass-tiling-problem-over-large-area-2.html I still would use the shape merge (love this feature) but I would make a patterned grass for the fairways made out of this mat (grass) with noise. good luck....I'll be around to see how this project develops Link to comment Share on other sites More sharing options...
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