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Golf Resort planning


dinhtuan
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Yep! There a some bunkers without sand texture :) .

@pajalmeida: We modeled the site by Create Terrain in Max - Shape merge the closed line of roads, lakes, grass... after that se convert to Poly and Bevel - chamfer - extrude :)

you make me confused :D , hope you can write a tutorial or screen shot ;)

Very nice and huge project, of course

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looking good Dinh.

 

I would try to use a real displacement/noise for the fairways grass besides pattern as Tommy sugeested.

 

yeah....need much more bunkers (dunno who the golf course designer is but is certainly not a very challenging course without more bunkers).

 

water looks very primitive and trees are very repetitive looking. hences & general vegetation colours need work too.

 

keep the good work...Eric

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@cullen: Here you are :http://www.cgarchitect.com/vb/26005-villas-2.html

@hhoa_kts: THanks, I'll try to make the first tutorial in my life when I have time :)

@Tommy Burns,Eric Sosa: THanks for your comments. Do you have an images to explain the Fairway pattern? I'm not golfer and modeling folllow my imagination with some photo reference from internet :p

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Think of it was an artifact of the mowing process. They use a tractor that's got a moing attachment and can be raised and lowered, and first they do a border around the fairway at a few inches depth, then they drop the blades an inch or two and go up an down the fairway, and going up and down creates the pattern because the grass is bent at slightly different angles. They drive the long way down the fairway, so the stripes go in that direction. (I've even seen a tractor with the mowing attachments on each side spinning in opposite directions so each pass makes two lines.) Baseball fields sometimes hae the same effect. Yes, it does sometimes affect the way the ball bounces and rolls, and some groundskeepers don't do it.

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Here's a good example Dinh although there can me much better patterns,suppose depends on the green keeper. Notice the semi rough too on the border of the fairway would be good to show this too.

Hope this helps

hell Tommy, that is an awesome render of a fairway!

 

Dinh there is a thread it may help you to make more realistic grass with only noise and no displacement

http://www.cgarchitect.com/vb/28518-grass-tiling-problem-over-large-area-2.html

I still would use the shape merge (love this feature) but I would make a patterned grass for the fairways made out of this mat (grass) with noise.

 

good luck....I'll be around to see how this project develops ;)

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