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vray plugin for sketch up


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Guys......1 question:

 

AT the office, some people are considering purchasing Vray for Sketchup, but they have never used it before, since Im used to Vray (for max) Ive been helping them out.

 

Only 2 Pcs have for now the puggling (demo version I think), and Ive noticed 2 things workflow related:

 

1- It doesnt have presets for Irr.Map (low quality, medium, high, etc) this would make things easier for the new user.

 

2- It takes AGEEEEEEEEEEEEES to render!!!!!!!!!!!...which I dont understand!....Not for the light calculation, but for the actual rendering part...it takes about 10 minutes to render a 600 px image....no heavy modelling, just a few volumes for test.....are we doing something wrong?....

 

yes, you might be doing something wrong. i find it fast to work in sketchup+vray. its my software preference when it comes to rushed projects. do you mind posting sample renderings you've done using su+vray and also the vray settings you've used?

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  • 4 weeks later...

You can trial vray for sketchup here

 

First-time posters can post links apparently, google asgvis and I'm sure you'll find it.

 

... small renders only though

 

There is a program call kerkythea which is free and has a sketchup exporter which seems good to me, though I have no experience in rendering. Just looking into for the first time.

 

Good luck!

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Sketchup is very useful. I still end up using it for a lot of my modeling because when I take a look at the project I see that I'm going to get it done much faster in Sketchup than anything else. But most of the stuff we do uses straight lines and right angles.

 

That said, most of the people modeling in Sketchup are making crappy models and I'd hate to be a freelancer and have an architect hand me his Sketchup model and tell me I can use that for the render and he should get a discount because he already did the modeling.

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Crappy models. Bad geometry, planes not welded, details not modeled, single surfaces where there should be solids, overlapping planes, reversed faces, not knowing the difference between "group" and "component". Or no groups at all. Textures not mapped correctly. Abuse of the scale button. 50 megs of high poly furniture and "why is my computer slow with shadows turned on?" Made by randoms at 3d warehouse (though some of those are good) or by otherwise good architects and designers who don't know any better. Crappy models, mostly useless in anything but Sketchup. Sketchup forgives a heck of a lot of errors that renderers don't.

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Of course you can make crappy models in SketchUp, just like you can in Max, Maya or any other 3D program. But generalizing by writing that most of the people using SU make crappy models is just not right. The worst models I receive are from Autocad, Inventor and DDS. But I can't say that most users of those programs make crappy models based on that "evidence".

In SU it is impossible to make non-planar polys, but of course you can still make bad geometry. I don't know what "planes not welded" means?

Making a 3D model is always a compromise between details and efficiency. When I make lots of buildings with balconies with glass I typically make the glass from single planes, rather than solids, as long as it is to be viewed at a distance. What's wrong with that, when you'll never see the difference in renderings anyway? It is all about faking, and getting away with using as few polys as possible. It is always possible/easy to add more detail to a model, but much harder to remove it. As all my glass balconies use the same glass component it's a matter of seconds to change all of them to a solid, if needed, or just the few ones that come close to the camera.

I must confess that I rarely bevel keyholes and their screw heads. I hate it when I get in non-SU building models with keyholes on all doors, made with 48 segment circles, nicely beveled. Luckily I usually only get 2D dwg files.

But because SU is used by a lot of people that would never even come close to programs like Autocad, Max or Maya, of course many of them will make many errors.

That said, I have received 2 SU models from architects that were both full of errors. But then they were apparently not made in SU, but originated in ArchiCad, Autocad or some other CAD program.

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  • 2 weeks later...

I've been testing this for a while now... I had high hopes.

 

Unfortunately it's very buggy and some of the real strong points of SU such as the pushpin mapping is not supported at all... The distributed rendering works really well for single frames but if you try to animate all the slave buckets drop out after the first frame. Some of the best aspects of Vray such as displacement map materials are very hard to work with...

 

It's 'okay' but there are so many rough edges I can't justify the price tag... Especially when I can just painlessly export to Kerkythea and get just as decent results for quick and dirty images.

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  • 1 month later...
Guest timothywong
yes, you might be doing something wrong. i find it fast to work in sketchup+vray. its my software preference when it comes to rushed projects. do you mind posting sample renderings you've done using su+vray and also the vray settings you've used?

 

Having same problems here..would you mind giving tips as to how to make the render time more efficient? Thanks! Would really appreciate it

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