gfriedman Posted March 13, 2008 Share Posted March 13, 2008 Hi I have a client who's putting together a set for an opera and I am looking for a good way to do what he is after. I am familar wit several software packages (rhino, formz, max ) and I am hoping someone can point me in the right direction. He wants to manipulate a plane which represents a series of plywood panels stiched together - and he wants this plane to behave as a piece of paper might if you were to lift one of its corners. What is critical here, is that the lengths of the edges - and in fact the "body's" dimensions - do not change under the plane's deformation. Can anyone think of a way to do such a thing? The techniques I have tried seem to be distorting the original shape's properties. The latest idea was to look into using IK chains...but there should be an easier way. Thanks g Link to comment Share on other sites More sharing options...
Tommy L Posted March 13, 2008 Share Posted March 13, 2008 I dont know of an easier way to do it than IK. Maybe look at the cloth modifier? Or just eyeball it, depending on how many/how big the peices of plywood are. Link to comment Share on other sites More sharing options...
shaneis Posted March 13, 2008 Share Posted March 13, 2008 This should get you going, it's for Maya but the principles are simple and will easily translate to Max... http://www.highend3d.com/maya/tutorials/animating/266.html All the best, S. Link to comment Share on other sites More sharing options...
manta Posted March 14, 2008 Share Posted March 14, 2008 I would think cloth is the answer...maybe set to leather as a preset...since leather isn't very stretchy... Link to comment Share on other sites More sharing options...
gfriedman Posted March 14, 2008 Author Share Posted March 14, 2008 thanks for the suggestions. I am not the most familiar with using IK but I have tried anyhow based on my limited knowledge and it is going in the right direction. One problem I see is that some of the patches within the plane seem to be getting stretched as you move further away from the location of the bones - how do you ensure that the plane maintains its dimensions? As for the cloth suggestion - again I have never used it but I looked at a tutorial for a table cloth and it loks quite interesting. Once I have made the plane a cloth how do I simulate pulling one corner? thanks! Link to comment Share on other sites More sharing options...
gfriedman Posted March 15, 2008 Author Share Posted March 15, 2008 so i've been playing around with cloth, and I have something that is ALMOST exactly what I need. I have attached a file showing where I'm at - the problem being that I want to have two vertices stay fixed to a plane above them (like the underside of a ceiling) though I want them to be abe to slide laterally on that plane as needed. By this I mean that since the material has relatively fixed dimensions they should be able to slide around in plan (top) view as they are pulled by the cloth's behaviour. I have tried another one where instead of pinning the corner vertices to an u/s they are pinned to the top of cones but I am getting some strange results...i will attach that one too please, advise! Link to comment Share on other sites More sharing options...
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