Claudio Branch Posted March 17, 2008 Share Posted March 17, 2008 I use alot of imported terrain geometry in my scenes. But when I assign V-Ray Fur to one of these objects, it doesn't behave properly. I have included an image to showcase this odd behaviour. The foreground shows imported geometry and the background shows a typical plane with a noise modifer. Both objects have V-Ray Fur assigned to them with identical parameters. The fur on the imported geometry wants to "grow" down and completely straight. Flipping the normals will reverse this, but it's still no good to me... Link to comment Share on other sites More sharing options...
bubba989 Posted March 17, 2008 Share Posted March 17, 2008 Your normals are flipped on the imported geometry, your fur would follow the direction of the normals. Try applying a normals modifier and seeing what happens, you can also flip the normals in the meshes sub-object. Cheers Mike K Link to comment Share on other sites More sharing options...
Claudio Branch Posted March 17, 2008 Author Share Posted March 17, 2008 Your normals are flipped on the imported geometry, your fur would follow the direction of the normals. Try applying a normals modifier and seeing what happens, you can also flip the normals in the meshes sub-object. The normals are not flipped. This piece of geometry renders out just fine with it's mapped textures. The V-Ray Fur modifier is not accurately interpreting the orientation of the normals. Link to comment Share on other sites More sharing options...
manta Posted March 17, 2008 Share Posted March 17, 2008 reverse the gravity on the fur then... Link to comment Share on other sites More sharing options...
bubba989 Posted March 18, 2008 Share Posted March 18, 2008 Even if it's rendering fine it might still be a normals issue, you can also try attaching it to a box (Attach from the box...) might be a scale issue as well... Link to comment Share on other sites More sharing options...
Claudio Branch Posted March 18, 2008 Author Share Posted March 18, 2008 I found an easy solution... I converted the geometry to a proxy and reapplied the Fur modifier. All is . Link to comment Share on other sites More sharing options...
bubba989 Posted March 18, 2008 Share Posted March 18, 2008 Cool tip, Thank! Cheers Mike K Link to comment Share on other sites More sharing options...
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