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how can i achieve this kind of slicing in a floor plan


chow choppe
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Hi all,

 

we are doing some floor plan renderings and client sent us some sample how he wants the rendering to look like.

 

floorplancw7.jpg

 

 

If u see the image its a like a sliced floor plan in which two back walls (away from the view are full height) and the rest is a sliced version of everything.

wallls, furniture , doors, windows etc are all sliced at same level

 

We are using UATOCAD to do the modelling of walls and doors windows. Rendering and furniture is all put in max and then rendered with vray

How can we achieve this kind of effect in a floor plan in max?

 

Thanks

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I would guess select the faces of the two front walls (walls, windows, etc) and do a quick cut or plane slice. Go to a side view and Alt-Select the lower half (unselecting it).

 

You could then either delete them, or detach them to their own object and hide it.

 

Then hide the ceiling.

 

That's how I'd do it.

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If you're modeling in autocad (I'm presuming that was just a typo :D) just model it the way your pic shows. I've done some like this and for the interior shots I use the full walls, but for this type of view I just copy the walls, cut down to size and hide the original walls, ceiling and light fixtures.

 

You could also do the same thing with the windows and frames, or just hide them.

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This is even easier than it looks. If you check out the lighting situation, it's obious that there is no hidden ceiling in that render, just what you see. It's being lit by a skydome, and the only other lights are those lamps. Just model it, just like that, place the camera, make the GI enironment override white and do it old school.

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You can also try messing around with the slice modifier... just make sure your back walls are separate objects. Then select all the wall and window geometry you need to slice through and apply the modifier. Then just add a cap holes modifier and you are done. Then you can turn off or delete the modifier if you need to render the original model.

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thanks mates for the replies

 

i looked into the image carefully and i saw that walls, doors , windows etc are sliced at the same level and things like staircase , shower cubicle etc are not sliced at that same level

 

What i want to know when i want to use a slice modifier how can i slice the walls, doors windows etc in one go . i mean using the same slice modifier command. I will model in autocad and then import it in max. everything will be in layers. so should i group these 3 layers walls , doors , windows and then apply slice modifier on that group

will it slice everything?

 

Is that the way to go

 

Also regarding lighting, i have seen a lot of people talking about this skydome setup but havent really seen any example tutorial for it

what do u do in the kind of lighting. do i use a vray sphere light or wat else?

 

can u please throw some more light on this lighting issue :-)

 

Thanks all

 

regards

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This is even easier than it looks. If you check out the lighting situation, it's obious that there is no hidden ceiling in that render, just what you see. It's being lit by a skydome, and the only other lights are those lamps. Just model it, just like that, place the camera, make the GI enironment override white and do it old school.

 

Bingo! Exactly what I was thinking. Adding to that the shadow of object in the image that is being cast on the white canvas/backdrop was obviously done in PS - blend - drop shadow option. If you want to get the same 100% effect you posted.

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ok guys i tried using the skydome in a sample floor plan, i used vray light material for the hemisphere sky dome around the scene

 

and this is what i have till now using high settings. i can see blotchiness and also shadows and illumination is also not so good

 

testcv3.th.jpg

 

please tell me how to improve this

 

Thanks

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