chow choppe Posted March 21, 2008 Share Posted March 21, 2008 Hi all, we are doing some floor plan renderings and client sent us some sample how he wants the rendering to look like. If u see the image its a like a sliced floor plan in which two back walls (away from the view are full height) and the rest is a sliced version of everything. wallls, furniture , doors, windows etc are all sliced at same level We are using UATOCAD to do the modelling of walls and doors windows. Rendering and furniture is all put in max and then rendered with vray How can we achieve this kind of effect in a floor plan in max? Thanks Link to comment Share on other sites More sharing options...
SandmanNinja Posted March 21, 2008 Share Posted March 21, 2008 I would guess select the faces of the two front walls (walls, windows, etc) and do a quick cut or plane slice. Go to a side view and Alt-Select the lower half (unselecting it). You could then either delete them, or detach them to their own object and hide it. Then hide the ceiling. That's how I'd do it. Link to comment Share on other sites More sharing options...
kippu Posted March 21, 2008 Share Posted March 21, 2008 deatach + slice tool Link to comment Share on other sites More sharing options...
Ray Posted March 21, 2008 Share Posted March 21, 2008 If you're modeling in autocad (I'm presuming that was just a typo ) just model it the way your pic shows. I've done some like this and for the interior shots I use the full walls, but for this type of view I just copy the walls, cut down to size and hide the original walls, ceiling and light fixtures. You could also do the same thing with the windows and frames, or just hide them. Link to comment Share on other sites More sharing options...
AJLynn Posted March 21, 2008 Share Posted March 21, 2008 This is even easier than it looks. If you check out the lighting situation, it's obious that there is no hidden ceiling in that render, just what you see. It's being lit by a skydome, and the only other lights are those lamps. Just model it, just like that, place the camera, make the GI enironment override white and do it old school. Link to comment Share on other sites More sharing options...
NeonMojo Posted March 21, 2008 Share Posted March 21, 2008 You can also try messing around with the slice modifier... just make sure your back walls are separate objects. Then select all the wall and window geometry you need to slice through and apply the modifier. Then just add a cap holes modifier and you are done. Then you can turn off or delete the modifier if you need to render the original model. Link to comment Share on other sites More sharing options...
chow choppe Posted March 24, 2008 Author Share Posted March 24, 2008 thanks mates for the replies i looked into the image carefully and i saw that walls, doors , windows etc are sliced at the same level and things like staircase , shower cubicle etc are not sliced at that same level What i want to know when i want to use a slice modifier how can i slice the walls, doors windows etc in one go . i mean using the same slice modifier command. I will model in autocad and then import it in max. everything will be in layers. so should i group these 3 layers walls , doors , windows and then apply slice modifier on that group will it slice everything? Is that the way to go Also regarding lighting, i have seen a lot of people talking about this skydome setup but havent really seen any example tutorial for it what do u do in the kind of lighting. do i use a vray sphere light or wat else? can u please throw some more light on this lighting issue :-) Thanks all regards Link to comment Share on other sites More sharing options...
chow choppe Posted March 24, 2008 Author Share Posted March 24, 2008 yes slice works that way when u group objects in max i think i need to calculate what all needs to be in one group for that kind of slicing thanks Link to comment Share on other sites More sharing options...
rmccoy Posted March 24, 2008 Share Posted March 24, 2008 there is a plugin made by Cebas called Scalpel that may help too. Link to comment Share on other sites More sharing options...
Horhe Posted March 24, 2008 Share Posted March 24, 2008 This is even easier than it looks. If you check out the lighting situation, it's obious that there is no hidden ceiling in that render, just what you see. It's being lit by a skydome, and the only other lights are those lamps. Just model it, just like that, place the camera, make the GI enironment override white and do it old school. Bingo! Exactly what I was thinking. Adding to that the shadow of object in the image that is being cast on the white canvas/backdrop was obviously done in PS - blend - drop shadow option. If you want to get the same 100% effect you posted. Link to comment Share on other sites More sharing options...
nilariver@gmail.com Posted March 26, 2008 Share Posted March 26, 2008 Looking to your picture i don't think your furnitures are sliced. Then things are easy whatever wall you want make modell that much only . Or you can try transparency of wall where you want to make hide the wall. Link to comment Share on other sites More sharing options...
chow choppe Posted March 27, 2008 Author Share Posted March 27, 2008 i want to know more about lighting of this kind of floor plan nobody has replied on that issues how to create soft shadows like that ajlynn was talking about skydome but hasnt explained more on it please help thanks Link to comment Share on other sites More sharing options...
chow choppe Posted March 27, 2008 Author Share Posted March 27, 2008 ok guys i tried using the skydome in a sample floor plan, i used vray light material for the hemisphere sky dome around the scene and this is what i have till now using high settings. i can see blotchiness and also shadows and illumination is also not so good please tell me how to improve this Thanks Link to comment Share on other sites More sharing options...
SandmanNinja Posted March 27, 2008 Share Posted March 27, 2008 If it were mental ray (which I know it's not), I'd add another bounce or two and increase the quality of the render. From my brief flirtation with VRay, maybe change the AA filter and increase secondary bounces? Link to comment Share on other sites More sharing options...
chow choppe Posted March 29, 2008 Author Share Posted March 29, 2008 please give me more inputs on how to improve the lighting thanks Link to comment Share on other sites More sharing options...
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