r.ellis7688 Posted March 22, 2008 Share Posted March 22, 2008 Hey folks, I am working on a project at the moment with a building similar to this: http://www.chester.gov.uk/images/periodhouse.jpg Basically my problems is that I have only really done modern buildings from university all the way through employment! I'm going to be using VRay or Maxwell - preferably VRay because I may need to do some video along with it at a later point... and 3DS Max! Does anyone know of any decent techniques to create photorealistic results, either with the textures or renderer? Everything I've done so far have come out a little bit 'cartoonie'! Any help would be brilliant! Thanks a lot, Richard! Link to comment Share on other sites More sharing options...
manta Posted March 22, 2008 Share Posted March 22, 2008 It would help a lot if we could see your work, then we could direct you... Link to comment Share on other sites More sharing options...
landrvr1 Posted March 23, 2008 Share Posted March 23, 2008 Heh. With VRay, I'd start here: http://www.spot3d.com/vray/help/150R1/ Which will lead you to here: http://www.spot3d.com/vray/help/150R1/tutorials.htm Link to comment Share on other sites More sharing options...
ad3d74 Posted March 23, 2008 Share Posted March 23, 2008 Hey folks, I am working on a project at the moment with a building similar to this: http://www.chester.gov.uk/images/periodhouse.jpg Basically my problems is that I have only really done modern buildings from university all the way through employment! I'm going to be using VRay or Maxwell - preferably VRay because I may need to do some video along with it at a later point... and 3DS Max! Does anyone know of any decent techniques to create photorealistic results, either with the textures or renderer? Everything I've done so far have come out a little bit 'cartoonie'! Any help would be brilliant! Thanks a lot, Richard! Richard, If you are filmilar with Vray, I would set your Global Illumination. In the (GI) settings set The primary Bounces to Multiplier 1.0 and GI Engine to Irradiance Map. Secondary Bounces to Multiplier 1.0 and GI Engine to Quasi-Monte Carlo. I would set your current preset to low or medium for test renders because Monte carlo takes longer but good quality. If you want faster results use Light cache for your secondary bounce. To brighten up the scene got to V-ray color mapping tab and set the TYPE to Exponential: Dark Multiplier 2.0 and Bright Multiplier 1.5 and make sure to uncheck Clamp output. Also add HDRI Map to GI Environment (skylight) Override. The HDRI give more natural light to your scene. Sunlight: Most stills require to use a directional light, which is fine. But I found out if you use a Vraylight: (Physical dome setting). works very well. Set the raduis to 20' or 30' (Feet/inches units.) this will make soft fuzzy shadows. Lower the setting give you sharp shadows. In your Vraylight settings check on Store your light into irradiance map. Position the vraylight to the brightess side of light from you HDRI map. You can also use an vraysun, but make sure you use an vray physical camera. A 3ds max camera will not work correctly with vraysun. I hope this will help you out. Thanks Dre:D Link to comment Share on other sites More sharing options...
bijoy Posted March 23, 2008 Share Posted March 23, 2008 I think this will help with your exterior http://area.autodesk.com/index.php/tutorials/tutorial_index/exterior_scenes_part_4_rendering_and_post/ And this with materials and all that http://www.aversis.be/tutorials/vray/index.htm You will need to register first as well...but there are many tutorials out there just gotta look for them. Good Luck. Link to comment Share on other sites More sharing options...
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