EOD Posted March 23, 2008 Share Posted March 23, 2008 Can anyone help? I'm trying to complete a animated walkthrough of a house but I can't seem to gain total control of the camera (i.e. camera enters a room pans around then back out of the room to continue walkthrough). Can anyone give me some advice or a basic tutorial of how I can overcome this problem I'm sure there is a easy way to do this but as I am new to 3D Max v.8 I could do with all the help I can get. Many Thanks Link to comment Share on other sites More sharing options...
magnuscarta Posted March 23, 2008 Share Posted March 23, 2008 What exactly is the problem with the control of the camera? Is it following a path? Link to comment Share on other sites More sharing options...
SandmanNinja Posted March 23, 2008 Share Posted March 23, 2008 Sounds like a straight-forward keyframe animation would do the trick. Are you familiar with keyframe animation? I believe you can also lay down a spline and have the camera follow it, but if you are new to Max 8 then I'd encourage you to do some keyframe tutorials. Link to comment Share on other sites More sharing options...
Claudio Branch Posted March 24, 2008 Share Posted March 24, 2008 Can anyone give me some advice or a basic tutorial... The most basic camera animation would be just having a camera and it's target following their respective paths. Use Max's Line Shape in the top viewport and create a simple path with a few turns in it. Select the individual vertices where you want smooth turns and use the Fillet command. Then select the Spline and add a Normalize Spline modifier set to about 25-50. Collapse this to Editable Spline. Make a copy of this spline and separate them vertically by about 1'. The top spline becomes your "camera path" and the bottom spline becomes your "camera target path." You will next want to remove a couple segments (sub-objects) from opposing ends of each spline. Now create a Camera with a Target and assign the camera and it's target to their respective paths. (Go to the Animation tab, then Constraints, then Path Constraint) I have enclosed a generic image to illustrate what your setup should resemble: The speed at which your camera and target travel on their paths is dependent on the length of your splines and the number of frames you have decided to make your animation. This is baby step 1... Link to comment Share on other sites More sharing options...
SandmanNinja Posted March 24, 2008 Share Posted March 24, 2008 Good tips, mate! Also - if the camera seems 'jumpy' or 'jerky', add more verts. Link to comment Share on other sites More sharing options...
EOD Posted March 24, 2008 Author Share Posted March 24, 2008 Thanks Guys A lot of usefull feedback to my problem I will try out these options and let you know how I got on. Thank you to all that respoded to my queiry. Link to comment Share on other sites More sharing options...
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