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Nurbs Canopy


portisgreg
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personally my way would be to avoid nurbs.

 

i would-

-draw plane in top view

-edit poly, move verts to shape (still in top view)

-keep your polys 4 sided

-tesselate

-use ffd's to manipulate the height of the corners.

-shell modifier

-done

 

I did a similar thing by sub dividing a plane and using edit poly with soft selection on.. The ffd modifier is nice though since you can keep the original geometry but with sofft selections you can play with the falloff in interesting ways. Avoid nurbs and cloth to save you a headache IMHO :cool:

 

Made this years ago using that technique

http://www.3digraphics.com/gallery/uploads/design_final(4).jpg

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