shikodesign2000 Posted March 26, 2008 Share Posted March 26, 2008 Really I'm tired from this material:confused: , I don't know how to make a good looking (Curtain wall blue glass)?? I tried almost everything, but without good result.. If anyone can help me in this, I'll be very very very greatfull for him:rolleyes: Link to comment Share on other sites More sharing options...
shikodesign2000 Posted March 27, 2008 Author Share Posted March 27, 2008 Ok, I'll try, and I hope I make it.. Thank you man very much.. Link to comment Share on other sites More sharing options...
jophus14 Posted March 27, 2008 Share Posted March 27, 2008 Why not just add a blue sky reflection map or HDRI to the scene and make the glass more reflective? It'll reflect the skys blue color and give you a nice reflection look. Link to comment Share on other sites More sharing options...
BrianKitts Posted March 27, 2008 Share Posted March 27, 2008 Are you looking for blue tinted glass or glass that's blue from it's reflection? IMO w/ vray the diffuse color for glass is almost always black, reflect and refract 100% white. then control your IORs for reflect and refract for your desired look. Any tint is alot easier to control with the fog color. attached is a massing I'm working on, with an oversaturated blue glass for the atrium, if that's what you're after then check out the mat settings in the second attachment. -bk Link to comment Share on other sites More sharing options...
shikodesign2000 Posted March 27, 2008 Author Share Posted March 27, 2008 I tried your idea "Joseph" before, but I faced the problem that all the objects affected by this object with blue sky material, they become lighter, don't know why?? About your material "Brian", I didn't get the same result of the material appearance though I put the same settings?? don't know why also?? Link to comment Share on other sites More sharing options...
BrianKitts Posted March 27, 2008 Share Posted March 27, 2008 make sure your geometry is not solid. It needs to be like glass planes with a small thickness. A solid object gets too much fog and will be really dark. for instance when I make atriums I'll make a box, delete the bottom and back faces, then add a shell modifier with a .25" thickness. Link to comment Share on other sites More sharing options...
shikodesign2000 Posted March 28, 2008 Author Share Posted March 28, 2008 I tried to put an object infront of the glass objects and apply bluesky to it, but I found that the building affected with it, and it becomes lighter:confused: When I remove this object, the building becomes natural again without any additional lightning, why is that?? Link to comment Share on other sites More sharing options...
jophus14 Posted March 28, 2008 Share Posted March 28, 2008 "I tried your idea "Joseph" before, but I faced the problem that all the objects affected by this object with blue sky material, they become lighter, don't know why??" Did you put the HDRI or bitmap in the reflection slot in the environment tab or the environment slot? If you put it in the reflection slot it'll only affect those materials that have a reflection to them. Why not try to put a map in the environment slot of the glass material in the material editor. This way that particular map will only affect the glass material and not all of your other materials. Just work with the opacity of the map to get the right look. Link to comment Share on other sites More sharing options...
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