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Curtain wall blue glass!!


shikodesign2000
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Are you looking for blue tinted glass or glass that's blue from it's reflection?

 

IMO w/ vray the diffuse color for glass is almost always black, reflect and refract 100% white. then control your IORs for reflect and refract for your desired look. Any tint is alot easier to control with the fog color.

 

attached is a massing I'm working on, with an oversaturated blue glass for the atrium, if that's what you're after then check out the mat settings in the second attachment.

 

-bk

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I tried your idea "Joseph" before, but I faced the problem that all the objects affected by this object with blue sky material, they become lighter, don't know why??

 

About your material "Brian", I didn't get the same result of the material appearance though I put the same settings?? don't know why also??

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make sure your geometry is not solid. It needs to be like glass planes with a small thickness. A solid object gets too much fog and will be really dark.

 

for instance when I make atriums I'll make a box, delete the bottom and back faces, then add a shell modifier with a .25" thickness.

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"I tried your idea "Joseph" before, but I faced the problem that all the objects affected by this object with blue sky material, they become lighter, don't know why??"

 

Did you put the HDRI or bitmap in the reflection slot in the environment tab or the environment slot? If you put it in the reflection slot it'll only affect those materials that have a reflection to them. Why not try to put a map in the environment slot of the glass material in the material editor. This way that particular map will only affect the glass material and not all of your other materials. Just work with the opacity of the map to get the right look.

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