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Quicker Render time


AndNesJoe
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frame_080.png

 

this was about 14 hours, how the hell do make this run faster and why is it so light and not sharp the exposure is all wrong.

PLEASE SOMEONE HELP!

I need to put materials in and want the fastest render time.

what type of settings should i put.

sampling level

burn

gamma

thanks

ANYTHING!

-JOE-

ps. Modeled in sketch-up, and rendered in maxwell

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eek, 2.3 meg png alert.

 

as far as i was aware, maxwell doesn't have 'settings' that can speed up render time, its just a matter of leaving it to reach a sampling level which is noise-less enough for you. render times increase with more complex geometry and materials.

it's very likely that im wrong there though, as i haven't used it since the beta...

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eek, 2.3 meg png alert.

 

as far as i was aware, maxwell doesn't have 'settings' that can speed up render time, its just a matter of leaving it to reach a sampling level which is noise-less enough for you. render times increase with more complex geometry and materials.

it's very likely that im wrong there though, as i haven't used it since the beta...

 

Nope you are totally correct...that's the way it works...its not broken...sorry

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The image is a bit overexposed so you need to adjust your camera settings to correct that. I would suggest getting Neat Image for decent noise reduction post processing so you don't have to run the process so long. Other than that, like the others said, 14 hrs is about par for the course when it comes to Maxwell.

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  • 1 month later...

not sure what 14 h do mean without knowing your tech specs, but anyway, a few tips - maybe you already know them...

 

make sure you didn't use any reflectance 0 value with a single RGB entry at 255 or just below. personally i stay under 230, but in any case, stay under 240, this results in clearing up noise much faster. the reflectance 90 value has no influence on this.

also, try to keep emitters as simple as possible. don't place emitters behind dielectrics if you can avoid it. and, as already suggested, add an invisible emitter plane with the same camera direction, this helps to 'fill' the interior with additional light. be careful not to set this emitter too high, if not you will get the well known 'flash' effect.

 

cheers

 

markus

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