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textures look flat in 3DS Max 2008 w/ Maxwell


trcsilva
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Hi there,

 

 

I am new with the Maxwell Render, so I assume this answer must be very simple.

 

When I render my scene with the default scanline renderer 3DS Max has, all my textures show up OK (they have all their details I see in the viewports), but when I render the same scene with Maxwell, all I see are flat colors where the textures should be.

 

Thanks in advance for your help.

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