trcsilva Posted March 28, 2008 Share Posted March 28, 2008 Hi there, I am new with the Maxwell Render, so I assume this answer must be very simple. When I render my scene with the default scanline renderer 3DS Max has, all my textures show up OK (they have all their details I see in the viewports), but when I render the same scene with Maxwell, all I see are flat colors where the textures should be. Thanks in advance for your help. Link to comment Share on other sites More sharing options...
trcsilva Posted March 28, 2008 Author Share Posted March 28, 2008 Never mind... the problem is that with the Maxwell render I need to use a bigger scaling for the texture tiles... Link to comment Share on other sites More sharing options...
rubent100 Posted November 9, 2008 Share Posted November 9, 2008 Never mind... the problem is that with the Maxwell render I need to use a bigger scaling for the texture tiles... What do you mean bigger scaling? In the UV texture editor you mean? Link to comment Share on other sites More sharing options...
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