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Problem with lofted footpath material


Dabbsy
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Hello everyone, I am hoping youmay be able to help me. I am fairly new to this game so I apologise if I am not making 100% sense.

 

Basically I am trying to create a coursed block paving texture that follows a curved road. I created the object by using a sweep modifier on a shape that follows the road. I have then used a uvw xform and applied the material.

 

A close up the render from above the material seems to look ok, but as soon as i change the angle the material looks blurred. The jpeg quality is high and should not be an issue.

 

Any ideas?

 

 

Images attached

 

 

 

Cheers

 

Dabbsy

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sorry if this sound rediculous but how do I turn on texture super sampling on in vray

 

lol, yup, sorry my mistake. vray materials dont supersample. in cinema vray i'd add a touch of bump or/and, as Matt says, change the material filter to something sharp and vivid.

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Just to show the development of this model.

 

 

I had resolved the initial issue of the lofted material by using a different image for the bitmap. No idea why it work and the other didn't as they were of a similar quality but hey if it work it works.

 

Comments would be much appreciated.

 

Cheers

 

Dabbsy

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