jphelps Posted April 3, 2008 Share Posted April 3, 2008 I need a clean wire frame image of a site model in Max. I'd prefer white lines and a black background. Is there a way to do this besides doing a screen capture? The site and bldgs are modeled in AutoCAD and linked into the Max scene. Is there a way to get a wireframe image out of AutoCAD without using screen capture? We have Max 9 and V-ray. Ultimately I need an image file that our marketing art director can use. Thanks for any tips Link to comment Share on other sites More sharing options...
jphelps Posted April 3, 2008 Author Share Posted April 3, 2008 DUH! Thanks. Now, is there a way to change the color of the lines? I'd prefer a black background with white lines. It rendered with black lines. Link to comment Share on other sites More sharing options...
jphelps Posted April 3, 2008 Author Share Posted April 3, 2008 Ok, did that but it didn't seem to change the color of the lines in the rendering. Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 3, 2008 Share Posted April 3, 2008 1) set your render engine to scanline 2) select everything in the scene 3) materials -> new slot -> make it white and tick wireframe 4) render -> environment -> black that should do it I like adding a skylight and turning on advanced light tracing Link to comment Share on other sites More sharing options...
Fran Posted April 3, 2008 Share Posted April 3, 2008 I need a clean wire frame image of a site model in Max. I'd prefer white lines and a black background. Is there a way to do this besides doing a screen capture? The site and bldgs are modeled in AutoCAD and linked into the Max scene. Is there a way to get a wireframe image out of AutoCAD without using screen capture? We have Max 9 and V-ray. Ultimately I need an image file that our marketing art director can use. Thanks for any tips You can do this using Vray. In the Max Environment dialog, go down to Atmosphere and Add... VRayToon. In the Material Editor, create a Vray light material with default settings. In the Vray render dialog, enable Override mtl in the V-Ray Global switches rollout and drag your light material onto the material slot. Disable GI in the Indirect Illumination tab. If you are using a Vray physical camera, disable exposure control for this. ETA: Invert the image in your photo editor of choice. Link to comment Share on other sites More sharing options...
Claudio Branch Posted April 3, 2008 Share Posted April 3, 2008 Joel, can you please post up something using this approach? I have played around with setting my mat to wireframe and increasing the wire size to reduce the aliasing it creates, but still not satisfied with the results. Just not crisp enough for my tastes. Instead, I take a model, select all the edges, and "Create Shape from Selection." I will take that shape and make the splines renderable. Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 4, 2008 Share Posted April 4, 2008 Hey Claudio, Your method gives you far more control over the thickness. Couple more steps, but far worth it. Link to comment Share on other sites More sharing options...
Tommy Burns Posted April 4, 2008 Share Posted April 4, 2008 I would usually just start with a standard material turn on wireframe and a little self illumination. then I would put this material in the material overide slot turn it on and render. This way you don't have to save another drawing or reassign materials. Link to comment Share on other sites More sharing options...
tecton3d Posted April 4, 2008 Share Posted April 4, 2008 final toon is a very robust tool for making wire animations to get the ultimate control, you could trace over the geometry and assign rendering attributes to each of those splines (thicknesses, materials, etc) then hide the base geometry when rendering Link to comment Share on other sites More sharing options...
louis.cho Posted April 4, 2008 Share Posted April 4, 2008 Jef Patton made a simple method using a gradiant ramp and Face UVW map. It's really esay to control since it's a procedural. You can put in the override mtl or simply add to some objects. http://jeffpatton.net/Tips/Wire-gradient.jpg you can also play around it with mix and opacity map or wathever you want. hope this help Louis Link to comment Share on other sites More sharing options...
Brian Cassil Posted April 4, 2008 Share Posted April 4, 2008 You can search the forums for info on using finaltoon for this type of thing. I don't think you can beat it for doing line renderings, although it may be overkill for what you need if you already have max and vray. Link to comment Share on other sites More sharing options...
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