AndNesJoe Posted April 4, 2008 Share Posted April 4, 2008 Hey everyone, This is my first interior, and i just had the preliminary meeting with the client. She now wants to see furniture and the walls to be painted a white cream color. What do you guys think? Modeled in Sketch Up and rendered in Maxwell. (maxwell takes forever for a decent render, is there anything i could do to make it quicker?) Link to comment Share on other sites More sharing options...
salvador Posted April 8, 2008 Share Posted April 8, 2008 Try Vray; certainly much faster Link to comment Share on other sites More sharing options...
mallku Posted April 11, 2008 Share Posted April 11, 2008 the light doesn´t look natural... and the image its noisy Link to comment Share on other sites More sharing options...
blowback Posted April 11, 2008 Share Posted April 11, 2008 figure out what the main light source is and then expose backwards. The noise is really distracting......but I am sure u know that;) Link to comment Share on other sites More sharing options...
Horhe Posted April 11, 2008 Share Posted April 11, 2008 The image looks as if it was lit for a night scene. Try and get more light coming in from the windows. The wood map could use a little more care as it is tiling. As for the noise it doesnt distract me that much - sometimes I add it in post to my images (makes it look a little more believable). To speed up Maxwell you need a faster machine... or better a network. Interior looks interesting overall - needs some books and little touch up. Ps. In the first image the wood is too orange. Link to comment Share on other sites More sharing options...
blowback Posted April 11, 2008 Share Posted April 11, 2008 Jakub, I agree but, noise should come from post, not the render engine. Link to comment Share on other sites More sharing options...
Horhe Posted April 11, 2008 Share Posted April 11, 2008 Jakub, I agree but, noise should come from post, not the render engine. Im trying to cheer AndNesJoe up a little Link to comment Share on other sites More sharing options...
Kyle Posted April 11, 2008 Share Posted April 11, 2008 Nice first rendering for a base to build upon. The colours look a little saturated, so I would knock them back a little to help with the overall look of your rendering, in particular the walls. Link to comment Share on other sites More sharing options...
blowback Posted April 11, 2008 Share Posted April 11, 2008 HEY Joe, these are not personal attacks, You do have a good base to work from, it is just a little constructive criticism. Thats what these forms are here for....to get better. rock on man! Link to comment Share on other sites More sharing options...
Fran Posted April 11, 2008 Share Posted April 11, 2008 Hi Joey, You have a good model going there. You might try moving the camera down to human level to improve the perception of scale. Try a 6500k color for your cove lighting. The color is overpowering everything else. Also, I would use the physical sun/sky system for the natural light. Make sure that ceiling texture has an rgb value of no greater than about 240. Higher values cause excessive noise. Hope this helps. Link to comment Share on other sites More sharing options...
sudark Posted April 19, 2008 Share Posted April 19, 2008 Try Vray; certainly much faster i agree, i used to be a maxwell fan too. but renderings took epochs to complete. maxwell is simple at the cost of time and vray is fast at the cost of complexity. it is a worthwile investment to learn it. maybe 2 to 3 weeks to get decent understanding of vray saves you years of rendering time in maxwell lol Link to comment Share on other sites More sharing options...
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