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Spherical VrayPhysicalCamera - doesn't seem to work


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Hello,

 

I'm wondering if I can "tell" a VrayPhysicalCamera to be Spherical with a 360 FOV (these 2 options are in the V-Ray:Camera tab in the Render Scene Panel). I want to use this to create a QuicktimeVR.

I know it works great with a regular camera, but the VrayPhysicalCamera doesn't seem to care if I change the camera type to Shperical in the Vray:Camera Tab.

Being forced to use a regular camera would really suck at this point (especially since I've only been using VraySun/Cam/Sky lately) because I would have to basically reset my whole lighting setup so that the render would not be burned out. :(

 

Has anyone tried, succeed, failed with any of this before?

 

thanks a lot for your replies!

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From an earlier post by someone who knows a lot more than me:

 

How To Make a Spherical Panoramic with V-Ray

============================================

 

01) load your finished room

02) put a Free Camera in the centre of the room

03) Hit F10 to bring up the Render dialog box

04) change the resolution/render size to 2:1 ratio (2000x1000, etc)

05) select the V-Ray Camera Roll-out under the Renderer tab

06) select SPHERICAL under camera type

07) select Override and type in 360 (to get a complete room)

08) render

09) at this point, I put the rendered image onto my webspace

and show it off with javascript in an html file

 

 

SETUP STEPS

-------------------------------------------------------------------------------

1. Extract files to HD for panocube

http://www.panoshow.com/panocube/PC00292.zip

 

2. Extract files to HD for panotools

http://www.all-in-one.ee/~dersch/PanoTools.zip

 

3. Copy pano12.dll from panoTools folder, to \\windows\system folder

 

4. Drag PTStitcher.exe from panoTools\Helpers onto Panocube.exe

 

5. Render image from vray using spherical camera, over-ride FOV to 360, and

image size 2x wide : 1x height

 

6. Drag rendered image file onto panocube.exe The source image must reside

in the same folder with panocube.exe when you drop it onto the .exe

 

7. You can customize the output file by editing script.txt in the panocube

folder.

 

8. The output file will show up when completed in your panocube folder along

with an html file which loads the QTVR. (the html option can be disabled in

the script.txt)

 

 

Hope this helps

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I guess it makes sense. I went looking on chao's forums and they had a few different work arounds.

 

1. switch to standard cam, and adjust your colormapping to compensate for the exposure difference.

 

2. switch to standard cam, and drop your sun intensity.

 

3. shoot a bunch of wide angle shots and stitch them (real world scenario1)

 

4. put a mirrored sphere in-front of your camera. (real world scenario2)

 

5. wait for chao's to release a spheroncam add-on to the physical camera :)

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Hey Brian (my hero! it's thanks to you that I got this whole QuicktimeVR thing working in the first place :D)

 

I'm currently using workaround #2 (adjusting my sun intensity as well as my Vray Lights)

I think I'll try #3... but I'm sure it's a pain to place the sphere correctly in front of the camera.

 

#4 is the best workaround. Wait and do nothing :D

 

thanks mate,

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