Logitek Posted April 6, 2008 Share Posted April 6, 2008 Hello, I'm wondering if I can "tell" a VrayPhysicalCamera to be Spherical with a 360 FOV (these 2 options are in the V-Ray:Camera tab in the Render Scene Panel). I want to use this to create a QuicktimeVR. I know it works great with a regular camera, but the VrayPhysicalCamera doesn't seem to care if I change the camera type to Shperical in the Vray:Camera Tab. Being forced to use a regular camera would really suck at this point (especially since I've only been using VraySun/Cam/Sky lately) because I would have to basically reset my whole lighting setup so that the render would not be burned out. Has anyone tried, succeed, failed with any of this before? thanks a lot for your replies! Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 6, 2008 Share Posted April 6, 2008 From an earlier post by someone who knows a lot more than me: How To Make a Spherical Panoramic with V-Ray ============================================ 01) load your finished room 02) put a Free Camera in the centre of the room 03) Hit F10 to bring up the Render dialog box 04) change the resolution/render size to 2:1 ratio (2000x1000, etc) 05) select the V-Ray Camera Roll-out under the Renderer tab 06) select SPHERICAL under camera type 07) select Override and type in 360 (to get a complete room) 08) render 09) at this point, I put the rendered image onto my webspace and show it off with javascript in an html file SETUP STEPS ------------------------------------------------------------------------------- 1. Extract files to HD for panocube http://www.panoshow.com/panocube/PC00292.zip 2. Extract files to HD for panotools http://www.all-in-one.ee/~dersch/PanoTools.zip 3. Copy pano12.dll from panoTools folder, to \\windows\system folder 4. Drag PTStitcher.exe from panoTools\Helpers onto Panocube.exe 5. Render image from vray using spherical camera, over-ride FOV to 360, and image size 2x wide : 1x height 6. Drag rendered image file onto panocube.exe The source image must reside in the same folder with panocube.exe when you drop it onto the .exe 7. You can customize the output file by editing script.txt in the panocube folder. 8. The output file will show up when completed in your panocube folder along with an html file which loads the QTVR. (the html option can be disabled in the script.txt) Hope this helps Link to comment Share on other sites More sharing options...
kippu Posted April 6, 2008 Share Posted April 6, 2008 yes vray physical camera wont work with spherical override Link to comment Share on other sites More sharing options...
Logitek Posted April 7, 2008 Author Share Posted April 7, 2008 yes vray physical camera wont work with spherical override DOH! Link to comment Share on other sites More sharing options...
BrianKitts Posted April 7, 2008 Share Posted April 7, 2008 I guess it makes sense. I went looking on chao's forums and they had a few different work arounds. 1. switch to standard cam, and adjust your colormapping to compensate for the exposure difference. 2. switch to standard cam, and drop your sun intensity. 3. shoot a bunch of wide angle shots and stitch them (real world scenario1) 4. put a mirrored sphere in-front of your camera. (real world scenario2) 5. wait for chao's to release a spheroncam add-on to the physical camera Link to comment Share on other sites More sharing options...
Logitek Posted April 7, 2008 Author Share Posted April 7, 2008 Hey Brian (my hero! it's thanks to you that I got this whole QuicktimeVR thing working in the first place ) I'm currently using workaround #2 (adjusting my sun intensity as well as my Vray Lights) I think I'll try #3... but I'm sure it's a pain to place the sphere correctly in front of the camera. #4 is the best workaround. Wait and do nothing thanks mate, Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 7, 2008 Share Posted April 7, 2008 oops - misread the original post. Link to comment Share on other sites More sharing options...
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